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Content creation => Modelling and Animation => Topic started by: Big Bad Bot on September 01, 2014, 03:31:44 am
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Hello everyone. The question may sound a little tricky, but this is the deal:
I created a new race in Blender using some tutorials from here and the troll model as a base. Now I have a lot of .anim, .skin and .blp files with the troll's name. If I use it without changing anything, the model runs awesome replacing the troll model; but now I want to use it as a new race model, without replacing anything. If I rename all the files (Including the head ones) and I modify all the DBC's references, could that work?
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And why not .... just rename hardcoded texture paths in model it selfs and model will load everything that he needs
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And why not .... just rename hardcoded texture paths in model it selfs and model will load everything that he needs
That's pretty much what I want to read. How I do that? I open the m2 file in 010 editor or something?
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(http://i.imgur.com/dRGDWCk.png)
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Thank you but...how do you get there?
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open model in 010 and edit those line that are on screen ?