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Serverside Modding / [QUESTION] Creating New Player Stats
« on: July 17, 2015, 05:14:01 pm »
Server Details: Trinity Core; 3.3.5

Is it possible to create new Player stats, such as Strength and Stamina. For example, a new stat called Endurance, that increases health and reduces damage taken by %s. Then, being able to create gems, enchants, and add stats to gear based on the new stat.

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Serverside Modding / Re: [QUESTION] CMake Error
« on: January 09, 2015, 08:35:44 pm »
EDIT: Did you clear the Cmake Cache before compiling it? if not, it will return such error. Also check that you have permission to make changes in those folders.

EDIT2: The other thing I can recommend, which I can't recall vaguely since it was a long time ago. The problem might be because you are using an express version of Visual Studio. If they don't work download the full version for free here: http://www.visualstudio.com/downloads/d ... -studio-vs

Can you elaborate on why it doesn't work?

A) If it says the same error message, that you need to install the latest Visual Studio, it means it hasn't been uninstalled properly.

To fully uninstall a program, you must complete the following procedure:

1) Go to Control Panel > Add/Remove Programs > Uninstall Program

Even then, there could be leftovers.

2) Check %programfiles% and %appdata%
You can do this by typing Visual Studio in RUN or Start Menu search box and press Enter. It'll open the folders directly.

There is a way to check in the registry, but that is further than required. If the program is not found from here, then it is deleted.

However, if the error message is related to the Visual Studio compiler that you downloaded, you would have to directly link Cmake to the directory of the Visual Studio Compiler. However, don't do that if that's not the case.

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Serverside Modding / Re: [QUESTION] CMake Error
« on: January 09, 2015, 01:03:21 pm »
Your issue points to MSVC - Microsoft Visual Studio Compiler.

It states that you have an old version of Microsoft Visual Studio. You need Visual Studio 2013 (18.0) but you have version 16.0 which is your problem.

You can download the latest here http://www.visualstudio.com/downloads/d ... -windows-8

Express 2013 for Windows Desktop

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Serverside Modding / Re: [SOLVED]  Custom Dungeon Modification
« on: January 06, 2015, 07:41:59 pm »
I finally solved it, and It was actually my own fault.

I had a Trinity Core compile, while using the .dbc files from Jeutie's Repack.

When editing these files, it wasn't changing the server side files. To solve this, I had to use the TrinityCore's .dbc files, and then modify the Map and MapDifficulty files, add that to the patch, and it worked.

Thanks for everyone's help.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: December 20, 2014, 06:50:49 pm »
Sorry for the long response.

This does not directly solve my issue. It is only a temporary fix for JUST me accessing that dungeon. What if multiple people wanted to access that dungeon? That client modification would not work.

Essentially, I want it so the number 5 would show for every single person in the dungeon, not just that person.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 18, 2014, 08:39:34 pm »
I may have found the problem. It was not applying to the game. I was only adding it to Patch 2, instead of Patch 3.

I will test it on Patch 3, and see if it works.

Update: every time I try and replace my Minimap.Lua files, the game then says "Your game interface files are corrupt. Please remove your InterfaceFrameXML folder"

So I have to revert the changes in order for it to work, Not sure why.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 18, 2014, 08:18:26 pm »
Still has not worked.....

Here is my code:

if(name == "Ragefire Chasm" or name == "OrgrimmarInstance") then
                  
            MiniMapInstanceDifficultyText:SetText(5);
                                MiniMapInstanceDifficultyTexture:SetTexCoord(0, 0.25, 0.0703125, 0.4140625);
            MiniMapInstanceDifficultyText:SetPoint("CENTER", 0, -9);   
            self:Show();
               return
               
            end

I have tried all possible names for the dungeon, with no success.

- I have deleted cache
- I have deleted WTF

No success.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 17, 2014, 07:35:04 pm »
I have looked over the Lua file, with no success.

I have made sure the values in my MapDifficulty match up to the values it states in the Lua file.

It still displays the value 0.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 17, 2014, 02:03:13 pm »
Oh, interesting.

I will have a look at that tonight.

I have been busy myself with assignments, so I have not had time to check.

Thank you for your help thus far.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 11, 2014, 06:12:50 pm »
I have done what you asked and getinstanceinfo doesn't exist.

What would you suggest now?

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 10, 2014, 09:06:36 pm »
Hmm, I don't like the word 'not a good solution' - is there a way to add this to a new patch, i.e. Patch 4, add that to the MPQ folder.

I have used the search function on each one, and it doesn't seem to exist, however, I might have missed it going through so many.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 10, 2014, 08:00:49 pm »
I've looked through each file in "FramesXML".

Unfortunately, I have found nothing relating to "getInstanceinfo()".

I have found somethings related to instance, but that has been:

- get number of players (get whether user is in party or not)
- get reset timer
- get party number

Nothing has related to what I am looking for.

Just a question here: how will this be relevant to helping me with the dungeon? Bare in mind, that normal dungeons already show the number '5' on the banner. It is only when the dungeon is converted to heroic (custom heroic dungeon) that is when it is 0.

I have tried in looking for it, but I will wait for your response, since you will know exactly what to change.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 10, 2014, 07:41:59 pm »
Ugh that will take a long time. There is like 40.

Will be easier just to create an algorithm to look through all the text files for that particular word.

Thanks anyway, if I can't find it, I'll tell you.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 10, 2014, 07:16:52 pm »
Ah right! Thanks.

I am in the MPQ patch file, and found FrameXML. However, I have not found anything related to dungeons or instances, unless I am looking for the wrong item, or at the wrong thing.

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Serverside Modding / Re: [NOT SOLVED] Custom Dungeon Modification
« on: November 10, 2014, 07:00:20 pm »
I have tried looking for GetInstanceInfo() in the cpp files. It apparently doesn't exist.

The only files I have is:

- instance_<name>
- MapInstanced
- InstanceScript
- InstanceSaveMGR

Apart from these, it doesn't exist.

I don't know what you mean by "InterfaceFrameXML" Files. The only interface Folder I have is:

- World of Warcraft > Interface > Addons >  Blizzard Calender.... AuctionUI... InspectUI.... and so on.

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