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Serverside Modding / Re: [HELP] Player Housing
« on: January 21, 2016, 11:27:34 pm »
Quote from: "stoneharry"
Ordinarily yes, but in the case of ArcEmu (or whatever branch has been created now)

So we measure projects differently? It is not a branch it is a project... with that logic it's like I would describe TrinityCore as:
"Ordinarily yes, but in the case of Mangos (or whatever branch has been created now)"

Quote from: "stoneharry"
I used to have this attitude, look at how my Edge of Chaos project went after years of development. All gone because of a emulator that could not be repaired feasibly.
So your "Edge of Chaos repo" was a project but AscEmu is just a branch... okay :-).

So what are we actually talking about? I checked your changes and most of the time you "implemented features" and "hackfixes" instead of working on the "fundamentally flawed" things.
You blame arcemu and claim it as "not repairable", but the honest answer should be "All gone because I was not able to repair it in years of development". And that is completely understandable, I mean you pushed the EoC commits years ago and I'm sure you improved your skilles in the last few years.

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