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Wrath of the Lich King Modding => Serverside Modding => Topic started by: Twentynine on April 15, 2014, 10:38:29 am
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thats all, how do i remove the fatigue from every place out of the normal map?
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Check the TrinityCore world.conf file, if I remember right, there is an option to turn off fatigue effects for different player levels such as Players and GM's.
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i didn't find it, is there another way to do it?
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i really need to remove this, and i checked every post about this and didn't find a usefull answer
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It'd require a new compile of the core.
In src/game/entities/player/player.h
Change this:
enum MirrorTimerType
{
FATIGUE_TIMER = 0,
... to this:
enum MirrorTimerType
{
FATIGUE_TIMER = -1,
That should do it... but then again, I haven't compiled a core since early LAST year and I could be off.
EDIT: Trinitycore doesn't include it in the config by default, they try to stay "Blizzlike" - you can enable .gm on for everyone, though, which would basically be godmode (and that includes no more drowning).
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Doesn't work for me. I would looove a way to disable fatigue as I can't edit with all water on mac.
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Config contains only water breathing settings, not fatigue. Fatigue is handled in maps, but don't ask me how to turn it off. Just saying where to look. If you want to turn them off and know nothing about editing core, you should start to learn it, because you will need it here for sure.
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It'd require a new compile of the core.
In src/game/entities/player/player.h
Change this:
enum MirrorTimerType
{
FATIGUE_TIMER = 0,
... to this:
enum MirrorTimerType
{
FATIGUE_TIMER = -1,
According to the trinitycore forum as of 2011 this solution should work.
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^Tried it already, doesn't work for me.
thx tho
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^Tried it already, doesn't work for me.
thx tho
Read it the first time :P You're not the op though.
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Not sure, but i think you need to modify it here:
https://github.com/TrinityCore/TrinityC ... .cpp#L1395 (https://github.com/TrinityCore/TrinityCore/blob/52bd9a771e2b94cec2491c97f418cc51d725d5b8/src/server/game/Entities/Player/Player.cpp#L1395" onclick="window.open(this.href);return false;)
You could try to to comment out line 1398 - 1420