This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zolyyy

Pages: [1]
1
Serverside Modding / Re: [QUESTION] TrinityCore server-side modding
« on: August 07, 2015, 06:20:13 am »
Quote from: "Steff"
wotlk dont support this.  if yoj deleted yoir data folded you must reinstall and update wow to 335a with self downloaded patches.  or download some full wow folder from torrent.

i speak from TrinityCore 6.2 Warlords of Draenor (Wodcore) repack
only see this window then start the game.
i'm programmer not beginner, but i don't understand this, please help me.
now see the source code, but not found anything yet

but a Hungarian Cataclism server is similar. 75 MB for installation.I start the game suddenly appears 15 GB of data, and the data downloaded during the game.

http://www.ac-web.org/forums/showthread ... ecruitment

2
Serverside Modding / Re: [QUESTION] TrinityCore server-side modding
« on: August 06, 2015, 03:17:04 pm »
Quote from: "Amaroth"
I am not sure if TrinityCore supports anyhting like that but most likely not. TrinityCore is server emulator, but not Blizzard super-game-client-download-hosting-derver copy. As far as I know, players playing on private servers have to download the whole game on their own, with all data. Like I said before - uTorrent is fine for such things. For instance.

I say you do not have to download it to work. download itself. try

3
Serverside Modding / Re: [QUESTION] TrinityCore server-side modding
« on: August 06, 2015, 01:14:36 am »
Sorry I do not speak English.
See the pictiure
1. Delete data folder
2. Start wow.exe
3. wow.exe downloading data folder and required files again

But how download? Where?
I see my ip address in tpc/ip communication

4
Serverside Modding / Re: [QUESTION] TrinityCore server-side modding
« on: August 05, 2015, 04:27:07 pm »
Quote from: "Amaroth"
From whenever? uTorrent for instance? If you don't have a game, just google&download it, there is no special magic about that.
No!
The game client download the required game data! If delete data folder or not exist

5
Serverside Modding / Re: [QUESTION] TrinityCore server-side modding
« on: August 05, 2015, 03:22:16 pm »
Quote from: "Amaroth"
Sorry, but this is quite confusing, I am not sure what is your problem/what do you need. In general - read tutorials in Getting Started section. I am quite sure that most of your questions are answered there, especially in first parts of those tuts. Quite a lot of questions are asked by people who didn't read those tutorials and they, in fact, just waste both their and our time. Feel free to ask if you will still be unsure about something after reading those tuts - I will gladly help.

I read constantly. Simply ... How do you download the client data files? from where?

6
Serverside Modding / [QUESTION] TrinityCore server-side modding
« on: August 05, 2015, 10:06:45 am »
TrinityCore contact with a couple of questions.
First start the game client to the Data folder is empty.
In theory download the local server the files.
Only the server side modding would be interested if possible.

questions:

Where are the other files on the server? (Eg, textures, 3D files, etc ..)
What compiles the data or MPQ files?

I would like to put new levels, worlds, clothes, characters.
It can be solved only server-side modding?

In conclusion, I would like to start the client and you're just coming off the fresh data is not to be patched.

Pages: [1]