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Content creation => Texturing and 2D Art => Tutorials => Topic started by: Steff on August 17, 2010, 09:58:40 am
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Minimaps are small images for every ADT. I will only describe the tech stuff not the creative :)
First create a new image with a resolution of 256 x 256 pixel.
Save and convert it with a BLP converter like BLPConverter6 from the Tools section.
Name it like your map plus the ADT number behind.
Like:
MyMap2345.blp for the ADT MyMap_23_45.adt
The copy this file into your patch folder in the directory
TexturesMinimap
Extract the file md5translate.trs from the MPQs to the same directory and open it up with a editor.
To find this file read tip 4 in this tut http://modcraft.io/viewtopic.php?f=26&t=98
The file has many lines so the basic windows notepad will take some time to load it.
In this file add a new line for your map. Insert it in the alphabetic right position to find it again.
dir: MyMap
It should come direct before dir: NetherstormBG with this name.
Than you must add one line for every ADT that connects the ADT and your BLP.
MyMapmap23_45.blp MyMap2345.blp
The 2 lines MUST be separated with a TAB and NOT with a SPACE!
In the first line you have your map-name followed by a backslash ( ) and the word map.
Then add the ADT numbers separated by an underscore.
Followed by .blp. Don´t ask why BLP and not ADT, just do it and don´t think about it again ;)
Then a TAB followed by the name of your minimap BLP file.
Save the file and put all together in an MPQ and test it in-game. Fly to the ADT you have added your minimap and you should see it.
(http://i33.tinypic.com/2whmhk0.jpg)
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Thanks for posting this here Steff. I, for one, knew little about this. But then again, I couldn't be assed to learn something like this. haha.
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Im having a little problem.
Im making all same like written but got no minimap ^^
Is there something else to change in the DB or is all clientside ?
Could it be a problem with name, cause my map adts are like this
My - Nice Map_10_10.adt ->
md5translate.trs:
My - Nice MapMy - Nice Map10_10.blp [tab] Mymap1010.blp
(tryed it also with My - Nice Map_10_10.blp
and "My - Nice Map10_10.blp"
and "My - Nice Map_10_10.blp")
have now renamed the minimap pics to Mymap1010.blp hope there is no diffrence
Could i use " to make it work anyway ? is the mistake there ? ^^ im helpless x_X
All is now in the Patch from the new kontinent - patch-5.MPQtexturesMinimap...
some ideas ?
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Hint: Avoid using space and - or _ in your instance names,
Now to your problem:
It always is instancenamemapadtcoords.blp
so now you should have this in your translate file:
[spoiler:1bqzcxd5]dir: My - Nice Map
My - Nice Mapmap10_10.blp [tab] Mymap1010.blp[/spoiler:1bqzcxd5]
But as i said avoid using space - and _ in your map names. It just makes everything more difficult^^
It is really hard to understand this via just text. The best thing as you always can do is to have a close look how blizz did it and reproduce the same method.
In genereal the translate file conatins this:
[spoiler:1bqzcxd5]dir: instancename
inastancenamemapX_Y.blp [tab] theblpforthatadt.blp[/spoiler:1bqzcxd5]
The translated blp file basicly can have any name, but it is wise to have a system in your naming process.
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Im having a little problem.
Im making all this but i have no minimap :/ where is my fail ?
"dir: gminsel
gminselmap0_0.blp gminsel0000.blp
gminselmap0_1.blp gminsel0001.blp
gminselmap1_0.blp gminsel0100.blp
gminselmap1_1.blp gminsel0101.blp"
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The 2 lines MUST be separated with a TAB and NOT with a SPACE!
Did you do this?
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yes i do this.
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Your map is called gminsel
You pack everything into a MPQ.
The path inside the MPQ is > TexturesMinimap
You putt all your minimpa.blp and the md5translate.trs in this folder
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I've done everything but I can not see a minimap
It could perhaps be due to the map name for the ADTS 0_0?
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No that cant be the problem. Try to copy some existing minimaps over yours to keep clear that not the minimap tiles are the problem. If it dont work then we have to have a look at you patch.
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can you give us download resources which the tutorial mentioned (. Mpq), because we seem to be having a problem, minimap can not be displayed?
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But you need your own minimaps files and the entrys in the translation files must be set to your maps. Perhaps you can give me your files and I can have a look.
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I made my own BLP files 256x256, named them.
in md5translate.trs I inserted:
dir: Naga
Nagamap1_1.blp Naga11.blp
Nagamap1_2.blp Naga12.blp
Nagamap2_1.blp Naga21.blp
Nagamap2_2.blp Naga22.blp
I used TAB, as Steff said. But I can't see minimap in game. Minimap is transparent, not green, so it can't be caused by blps. I think something wrong in md5translate.trs Can anybody help me?
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I made my own BLP files 256x256, named them.
in md5translate.trs I inserted:
dir: Naga
Nagamap1_1.blp Naga11.blp
Nagamap1_2.blp Naga12.blp
Nagamap2_1.blp Naga21.blp
Nagamap2_2.blp Naga22.blp
I used TAB, as Steff said. But I can't see minimap in game. Minimap is transparent, not green, so it can't be caused by blps. I think something wrong in md5translate.trs Can anybody help me?
Rename "mapx_x" to Naga.
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Just compare with Blizzard's lines. The have such fromat: MapNamemap_x_y.blp
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Its normal that when u enter in a wmo (which have a blizz wmo minimap) and exit the minimap dissapears?
Thanks.
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Yes because WMOs have own minimaps.
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Steff, do you know what I've done wrong? Please read some posts above.
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Yes because WMOs have own minimaps.
Any solution to fix this problem?
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You have not expressed well, your problem is that when you enter and leave Wmo, the minimap disappears, this is problem of map dimensions, usually occurs when a fault map with 1 adt.
The solution is simple, add more adts, because if you noticed your Blizzard maps are not only free ADT.
I really do not know if this is the real problem, but my I solved withthis.
Sorry my english.
Graham,
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I have occured some problems
I can't see minimaps in game.
In md5translate.trs
after MonasteryInstancesmap33_32.blp e494ee0211d618090b1e1560d308319f.blp
before dir: NetherstormBG
I [enter] and add mymap
dir:[space]Shihuang[enter]
Shihuangmap3_3.blp[tab]0932c2e7b673abc321e2d672f16f5a3b.blp[enter]
Shihuangmap3_4.blp[tab]15b534f2f6588f02d20f5e065fadae12.blp[enter]
Shihuangmap3_5.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
Shihuangmap4_3.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
Shihuangmap4_4.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
Shihuangmap4_5.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
Shihuangmap5_3.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
Shihuangmap5_4.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
Shihuangmap5_5.blp[tab]fa275b79ab344e72cdc590357f24e78c.blp[enter]
why i can't see minimap in game?please help me!
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You add the blps and the translate to the right folders in patch?
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You add the blps and the translate to the right folders in patch?
I put them in patch-zhtw-9.MPQ like it:
TexturesMinimap……………….blp
TexturesMinimapmd5translate.trs
is it right?
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and its in your zhtw subfolder?
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Thanks again for great tutorial Steff, as always its very useful .
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and its in your zhtw subfolder?
yes! in datazhtwpatch-zhtw-9.MPQ
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Funny :)
Posted: Tue Aug 17, 2010 8:58 am
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quick question, im in the process of adding in the lines into the md5translate
my zone is called "The Final Frontier" so when i type it into the file, do i use spaces?
examples:
dir: The Final Frontier
The Final Frontier/The Final Frontier_5_5.blp *tab* The Final Frontier0505.blp
---or---
dir: TheFinalFrontier
TheFinalFrontier/TheFinalFrontier_5_5.blp *tab* TheFinalFrontier0505.blp
spaces or no spaces?
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You should not use spaces for intarnal name at all.
Rename your map and kill spaces. Internal and external name can be different.
Like Azeroth > The eastern Kingdoms.
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which names are considered internal, the ADTs and BLPS? or is it lines in the .dbc files?
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Map folder nameandfirst entry in map. Dbc and corresponding in area table.
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Heya, so after several hours of trial and error I managed to get this to work. By making a new ADT, which had an ADT number greater than 10. So for example in md5translate.trs:
"Kelagonmap11_11.blp Kelagon1111.blp" works fine, but if I use an ADT such as this one:
"Kelagonmap5_5.blp Kelagon55.blp" it does not work, I've tried putting 05 instead, but without success.
I guess this is why blizzards adt numbers are all greater than 10, if that makes any sense. Anyways, does anyone know if there is a fix for this? If not, is it possible to move the content from one adt to another?
Also, on the ones that do work, the minimap dissapears randomly sometimes and almost always when I use the zoom buttons on the minimap in-game.
Thanks in advance!
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I guess this is why blizzards adt numbers are all greater than 10, if that makes any sense.
That's not the case. There should be minimaps for less. At least I remember development being at 0_0 as well.
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Perhaps 05_05 ? Never tried but will need to do it again in nextdays for Maruum.
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Perhaps 05_05 ? Never tried but will need to do it again in nextdays for Maruum.
I've tried putting 05_05 but without success.
Could someone try and have a look at this?
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Thankyou for this steff! so dang useful and was pretty easy to do too! great guide!
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Thanks :)
I will overwork and integrate it some day in the big startup guide.
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So, i try to add minimap but it doesnt work
my area name in the map.dbc is:
Playertreff
in md5translate.trs i wrote
dir: Playertreff
Playertreffmap02_02.blp 6ed71585b2b27d9e575642a090000020.blp
Playertreffmap02_03.blp 6ed71585b2b27d9e575642a090000021.blp
my MPQ structure:
[attachment=0:13kknsgm]Aufzeichnen.JPG[/attachment:13kknsgm]
what im doing wrong? :/
sry for my bad english :o
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Make sure it's a tab and not a space.
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yes, i use TAB. ^^
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Did you write it just undet NetherstormBG?
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Why is your BLP shown as warcraft skin file.
You dont need this strange names. Just name them as you like.
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i dont know why they're "warcraft Skin file". Ive converted it with blpconverter6.exe
ohh .. okey ^^
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Heya, so after several hours of trial and error I managed to get this to work. By making a new ADT, which had an ADT number greater than 10. So for example in md5translate.trs:
"Kelagonmap11_11.blp Kelagon1111.blp" works fine, but if I use an ADT such as this one:
"Kelagonmap5_5.blp Kelagon55.blp" it does not work, I've tried putting 05 instead, but without success.
I guess this is why blizzards adt numbers are all greater than 10, if that makes any sense. Anyways, does anyone know if there is a fix for this? If not, is it possible to move the content from one adt to another?
Also, on the ones that do work, the minimap dissapears randomly sometimes and almost always when I use the zoom buttons on the minimap in-game.
Thanks in advance!
bump
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To movea map simple:
1. Rename the adts ADT_5_5 to ADT_10_10 and so on.
2. Copy offsetfix and fix.bat and cygwin.dll from adt adder over and run it
3. Recreat the WDT file with taliis.
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Finally the minimap shows something but my problem is that its green.I thought it was because of RGB so i put the images in indexed but it's still green.
Can you guys help me?
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Finally the minimap shows something but my problem is that its green.I thought it was because of RGB so i put the images in indexed but it's still green.
Can you guys help me?
Silly question but did you set the correct resolution/s?
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Yes. All images are in 256x256
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And you used blpconvertor 6 to convert from png to blp.
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some tips:
1. no alpha channel in blps
2. make sure you use blpconverter6 in steff's tools pack to convert to blp
3. if you have adts that are like this; customMap_5_9.adt instead of customMap_05_09.adt, then you will need to type into the .trs file map5_09.blp (Not map5_9.blp or map09_05.blp)
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map5_09.blp (Not map5_9.blp or map09_05.blp)
This is right ?
Thanks for the hints and sharing them!!!
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Where are my fail?
http://prntscr.com/bollen (http://prntscr.com/bollen" onclick="window.open(this.href);return false;)
(http://image.prntscr.com/image/e03eaf20326f4f23932a0545666878c1.png)
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Where are my fail?
http://prntscr.com/bollen (http://prntscr.com/bollen" onclick="window.open(this.href);return false;)
(http://image.prntscr.com/image/e03eaf20326f4f23932a0545666878c1.png)
I think your problem is this: In your folder they are named islandgeneric_0_0.blp, in your md5Trs you have islandgeneric0_0.blp so it is probably not finding the files cause the names dont match.
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Minimaps do not work on ADTs from 0_0 to 10_10. Don't ask why.
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Minimaps do not work on ADTs from 0_0 to 10_10. Don't ask why.
They work and it's explained just above how make them work
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Minimaps do not work on ADTs from 0_0 to 10_10. Don't ask why.
They work and it's explained just above how make them work
ah, I see now. Did not know that.
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If onl,y there was some wiki or alike.
https://wowdev.wiki/index.php?title=TRS ... ldid=21659 (https://wowdev.wiki/index.php?title=TRS&diff=21660&oldid=21659" onclick="window.open(this.href);return false;)
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Hello Everyone,
Could someone can tell me where i have wrong please ?
https://imgur.com/a/NH1TYvL
I have follow the rules... but it doesnt works.... why ?
Best Regard.