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Author Topic: [QUESTION]  deaktivate glowing eyes  (Read 2207 times)

Deadlyth

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[QUESTION]  deaktivate glowing eyes
« on: November 08, 2013, 05:55:36 am »
Hello

Sorry for my bad english, I use translator googel.

Wanted to ask if there is a mod or a possibility that the death knight have normal eyes like all other models.

Thanks in advance
Deadlyth
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #1 on: November 08, 2013, 09:23:40 am »
Delete the death knight eyeglow geoset and retexture their .BLP files so they have normal eyes.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Deadlyth

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #2 on: November 08, 2013, 11:27:52 pm »
I have neither the knowledge nor the talent to make something yourself.

Was hoping that someone has already done something like that and I can put into my mod with it simply
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #3 on: November 11, 2013, 07:32:45 am »
You could replace the glow with a transparent texture. It's under the bloodelf folder, although it'd affect all Deathknights.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Deadlyth

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #4 on: November 12, 2013, 11:33:59 am »
If you can tell me where exactly can I find this file and how it is I like to try it out
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #5 on: November 12, 2013, 12:28:11 pm »
Use mpqeditor to open common.mpq, then go to character/bloodelf, look for something akin to deathknightglow.blp

Right click it, extract it, then move it to a folder with the blpconverter.
Drag it on the blpconverter exe, then open it with GIMP or photoshop, delete everything so it's just the transparent squares, then save it. (export in GIMP's case.)
Drag the exported png file to the blpconverter exe. Now you have a new glow.

Make a folder chain corresponding to the original location of the glow.

So if it was in character/bloodelf then make a folder in c:/pony/character/bloodelf and put it there.
Now open mpqeditor, click new mpq, invent a name. It needs to be Patch-X, replace X with any letter or number.
For instance, Patch-7 or Patch-V.

Then click next, now select "Build the mpq archive from a file or directory".
Select the pony folder you created earlier. Now take your new patch, and put it in the data folder of your wow installation. The Deathknight eye glow should be gone.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Deadlyth

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #6 on: November 13, 2013, 09:26:11 pm »
i dont have a common mpq.. only a lot of numbers
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #7 on: November 14, 2013, 04:15:48 am »
It should be under data.
Common.mpq stores everything your installation needs to work.
Unless you have Cata/Mop?
In which case, Textures should be where it is.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Deadlyth

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Re: [QUESTION]  deaktivate glowing eyes
« Reply #8 on: November 15, 2013, 03:36:02 pm »
it works and was easy thx
« Last Edit: January 01, 1970, 01:00:00 am by Admin »