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[QUESTION] Question animation
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Topic: [QUESTION] Question animation (Read 2400 times)
Cerberus_Delta
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Posts: 8
[QUESTION] Question animation
«
on:
June 12, 2014, 02:16:02 pm »
Hello, I have a question about a movie monk healer. In the game version mop blizzard creates animations (multi race) especially for posture Stance of the Wise Serpent. Unfortunately I can not stand these animations are automatically change once the actual posture.
So my question is, would it be possible to directly delete the animations in the mpq without error ig?
The names of the animations come up with model viewer:
-MonkHealAttackUnarmed
-MonkHealChannelCastDirected
-MonkHealChannelCastOmni
-MonkHealSpellCastDirected
-MonkHealSpellCastOmni
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [QUESTION] Question animation
«
Reply #1 on:
June 13, 2014, 06:37:58 am »
I dont exactly know what your problem but it seems that u have to start learning with MDLVIS
because anims arent in MPQ but in model itselfs
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #2 on:
June 22, 2014, 04:15:27 pm »
Read, I found another way to solve my problem. From what I understand a DBFilesClient dbc file contains a file that includes animations games. After a few clashes I managed to modify it to solve my problem. unfortunately if I simply change the patch-base-16650 blizzard every time you start off my change. I then go into the creation of a clean patch to prevent it erases me. Again it did not work.
Here are the links of the patch could you enlighten me on the reason for the failure ig?
I can not put the link to dl the patch I created how can I send you?
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [QUESTION] Question animation
«
Reply #3 on:
June 22, 2014, 09:20:51 pm »
i have totaly nich idea wtf you are speaking about ...
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #4 on:
June 26, 2014, 07:40:44 pm »
I said I want to change the game animations
I would like IG is MonkHealSpellCastDirected animation SpellCastDirected
I try to change directly in the folder animationdata but the problem is that the game seems to remove my edits to each launch.
Step 1: look at the pictures I put in this post SpellCastDirected and MonkHealSpellCastDirected
I want to become MonkHealSpellCastDirected SpellCastDirected
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [QUESTION] Question animation
«
Reply #5 on:
June 26, 2014, 08:56:15 pm »
Because Anim.dbc have no effect on anims u have to open your model and change animation look up and animations ofs in Hex ( 010 )
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #6 on:
June 27, 2014, 03:20:59 pm »
Or am I to get the file that would allow me to do what I want?
In mpq?
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Alastor
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Creator of Worlds
Posts: 1105
Re: [QUESTION] Question animation
«
Reply #7 on:
June 27, 2014, 05:44:55 pm »
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #8 on:
June 28, 2014, 07:14:52 pm »
Hi, first I want to thank you for helping me.
So I use 010 as you tell me. But I get a different result.
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Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #9 on:
July 03, 2014, 01:06:56 pm »
Am I wrong somewhere?
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Kiun
Registred Member
Polygonshifter
Posts: 50
Re: [QUESTION] Question animation
«
Reply #10 on:
July 03, 2014, 01:53:03 pm »
Are you using templates? m2 models have hex code, to edit them in an easy way you should use 010 templates:
viewtopic.php?f=59&t=828
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Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #11 on:
July 03, 2014, 07:27:17 pm »
Thank you for your help! Well I've managed now, here's a screen. Now that I've done what do I change it? But what change?
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Alastor
Contributors
Creator of Worlds
Posts: 1105
Re: [QUESTION] Question animation
«
Reply #12 on:
July 04, 2014, 10:03:43 pm »
Why dont you read some Documentation before Anim editing .... Anims are one of the most HC things that you can throw into patch ....
because u dont have any idea what you are doing better will be if you upload it here and beg someone to change it i think ....
or try to get your own knowledge
http://www.wowdev.wiki/index.php ... _sequences
also you problem is in Structure_sAnimations (32)
not in int16 if i understand to your problem
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9
Cerberus_Delta
Registred Member
BLP Convertor
Posts: 8
Re: [QUESTION] Question animation
«
Reply #13 on:
July 09, 2014, 02:07:30 pm »
Thank you for responding!
Think you think someone like me who has no compétance in the field it can achieve what I want to do? The changes I am trying to make is simply a change of line of code or is it much more complicated?
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[QUESTION] Question animation