Ok...Currently i have been programming a tool that would help me to create a perfectly balanced items..
Now you say that depends on so many things and yes i do agree it depends really...
What i have so far working good?!
Well i have managed to get scaling of items and calculating dps from itemlevel 251 until x.x.x + 13
which means 264/277/290/303/316....
Also for this kind of itemlevel i have managed to get perfectly calculated armor for material types so far: Leather,Cloth and Mail...
Plate still have to do...
Now i have found my self in a trap doing calculations for item stats...What i want to do is to create a formula that is calculating how much per stat you can put.And this depends on soo many things
So far i have managed only to calculate maximum stat points for item level 251/264/277 and to find a rations so i can use it for other itemlevels...
And to find out what is the max of some stats for some type of item.For example
Stamina for Cloth Shoulders:
ilevel 277: max 103+
ilevel 264: max 92+
ilevel 251: max 81+
Which means for each 13ilevels it scales by +11....
If i continue doing this i might end up in the hospital XD
Joking...I mean seriously the best why i have found doing this and making program fast calculating is by using recursively functions and it is going well just...It is taking me a huge amount of time to find all damn formulas...
For item stats what i have is (calculated how much each stat give stat points)
1 Agility = 1 Stat Point
1 Intellect = 1 Stat Point
1 Strength = 1 Stat Point
6 Stamina = 2 Stat Point
2 Attack Power = 1 Stat Point
(Normal Gems : Blue,Red,Yellow) = 16 Stat Points
Prismatic Shard = 32 Stat Point
Meta = 32 or 64 in some cases :S
If you have some formulas post it here and i will see it how i can implement them