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Content creation => Level Design => Topic started by: Tidus on August 27, 2013, 02:16:13 pm

Title: WMO causing lag
Post by: Tidus on August 27, 2013, 02:16:13 pm
Has anyone else ran into an issue where you're doing some Noggit work and finish doing your terrain and texture edits.  The new ADTs load just fine in-game.  You go back to Noggit to add and position a (rather large) WMO.  When you load the new ADTs in-game with the wmo, it lags you A LOT.

Anyone have an idea what that might be?  I hope it's an easy fix.  :?
Title: Re: WMO causing lag
Post by: PhilipTNG on August 28, 2013, 01:14:10 am
Quote from: "Tidus"
Has anyone else ran into an issue where you're doing some Noggit work and finish doing your terrain and texture edits.  The new ADTs load just fine in-game.  You go back to Noggit to add and position a (rather large) WMO.  When you load the new ADTs in-game with the wmo, it lags you A LOT.

Anyone have an idea what that might be?  I hope it's an easy fix.  :?

It could just be the Large WMO, it may have too many polygons combined with the total count that's already onscreen, each adt is made up of exactly 65535 polygons already, then you have doodads im sure, and other wmo's, including this huge one you see in front of you, then other adt's and their attributes load up as well. etc etc.  you might just be overloading your computer.
Title: Re: WMO causing lag
Post by: Tidus on August 28, 2013, 02:08:46 am
That seems to be it.  When I spawn the wmo as an object in-game elsewhere, it doesn't lag.  Soon as I spawn it where I've made a place for it in Noggit, it lags.  Now to figure out a way around this...

Edit: Also noticed my viewdistance was on high.  When I put it on low, the lag didn't come.
Title: Re:[SOLVED] WMO causing lag
Post by: Romzarah on December 04, 2013, 09:53:39 pm
I am having the same problem.. In Noggit it turns real slow and jerky, after I make the patch, in game it lags so bad sometimes you can't even move.. I started my project over and did not add wmos that seemed to be the worst from my old project, and it helped some..
Reading this thread I tried deleting some trees that was on the map to start with, but half the time noggit crashes on save..
The map I am trying to edit is Hyjal, the empty one.. If you go to Nadrasel, you will see lots of building and stuff everywhere. Right now I only have 4 objects in the map I'm working on, and it lags to the point of being unplayable. None of the buildings have their dodad sets added yet.

Found that it was a wmo that was on the map that bliz put there that was making it lag.. I deleted it and all the crash and lag problem are gone.. But I had to start new edit and trash all I did for the last few days... So now you know, if you start lagging in noggit, you may have a wmo that was on the map to start with that is the problem.
Title: Re: WMO causing lag
Post by: Tidus on March 09, 2014, 01:16:14 pm
So I have a new variation of this that I'm hoping someone can help with.  I made a city and it loads fine for me in-game (using a 3 year old bottom of the barrel laptop) on both high and low view distance.  It works fine for another tester that has a relatively new PC too.  But there's another tester with a computer that runs BF3 on ultra fine that gets lagged at a certain spot.  However, that spot (on low visibility) is further outside the city where there'd be a lot less polygons.  In the central part of the city there's no lag.

Any ideas what it could be?  Some issue with a model/wmo referenced on the ADT maybe?
Title: Re: WMO causing lag
Post by: Drikish on April 21, 2014, 11:52:14 pm
Hey there Tidus, I know this is a late reply but hopefully you will get it or someone else suffering from the same issue. I'm Drikish from the Skarn Project, and I have recently requested for our programmer to build a simple program to fix this issue for the community. It will be released soon, until then please feel free to add me on skype and I will manually fix this issue for you or anyone else experiencing the problem.

Skype : Ben.aldrich

Good luck.
Drikish
Title: Re: WMO causing lag
Post by: Alastor on April 23, 2014, 08:02:31 am
Idc check this WMO clearly i had sometimes spawn problem with them....
exactly sometimes they can spawn it self in noggit
when u are in noggit saving the map,wmos(edited in pose) are sometimse spaming itselfs idc .. is possible u have about 10 to 50 WMOs in one .

try open your ADT in listfile and check them