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Author Topic: Vrykul problem :S  (Read 3085 times)

spikee

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Vrykul problem :S
« on: December 09, 2012, 06:45:17 pm »
Hi! I have a problem

I change the size of the vrykul , but now I have a problem , look in the bottom :)
« Last Edit: December 09, 2012, 09:22:31 pm by Admin »

Ascathos

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Re: Change the size of Vrykul
« Reply #1 on: December 09, 2012, 08:15:11 pm »
... Did you add the files to the server ?
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Zim4ik

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Re: Change the size of Vrykul
« Reply #2 on: December 09, 2012, 08:47:25 pm »
Quote from: "Ascathos"
... Did you add the files to the server ?
to the server? oO
I didnt knew that after editing, i need to put my m2's to the server
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spikee

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Re: Change the size of Vrykul
« Reply #3 on: December 09, 2012, 08:51:44 pm »
Yeah=)

In game , in the world the vrykul is small :) But in the character creation screen and character selection screen It is very big... I don't understand this
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spikee

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Re: Change the size of Vrykul
« Reply #4 on: December 09, 2012, 09:21:28 pm »
Hey! I solved the problem , but now I have other problem!

This is my vrykul on foot



But... when i am sitting.. there is a problem , a bug:S



:( Please help me!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Change the size of Vrykul
« Reply #5 on: December 09, 2012, 09:44:46 pm »
Quote from: "Zim4ik"
Quote from: "Ascathos"
... Did you add the files to the server ?
to the server? oO
I didnt knew that after editing, i need to put my m2's to the server
I didn't expect him to actually change the model size. Considering that he did that, I assume it makes sense that bones might be messed up. I may be wrong though.

DBC would make more sense in this case anyway.
Quote from: "spikee"
In game , in the world the vrykul is small  But in the character creation screen and character selection screen It is very big... I don't understand this
Character creation screen and character selection having different sizes -> could make sense.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spikee

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Re: Vrykul problem :S
« Reply #6 on: December 09, 2012, 10:23:42 pm »
Quote from: "spikee"
Hey! I solved the problem , but now I have other problem!

This is my vrykul on foot



But... when i am sitting.. there is a problem , a bug:S



:( Please help me!

Ascathos look this
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Vrykul problem :S
« Reply #7 on: December 09, 2012, 11:31:11 pm »
You don't even say what or how you change the Vrykul. DBC or actual model resizing ?
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spikee

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Re: Vrykul problem :S
« Reply #8 on: December 10, 2012, 02:58:53 pm »
I edit the model of vrykul with MES 3.0 , and after I edit the dbcs

In the character creation the character is the size that i need , and in game is the normal size ( i put scale : 2 in dbcs ) The size is ok now , but i have this problem
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spikee

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Vrykul collider problem!
« Reply #9 on: December 11, 2012, 06:44:30 pm »
Hey!

This is my vrykul on foot



But... when i am sitting.. there is a problem , a bug:S



:( Please help me!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

detonatorss

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Re: Vrykul problem :S
« Reply #10 on: December 11, 2012, 07:55:34 pm »
spikee you should have to edit the CreatureModelData.dbc and CreatrureDisplayInfo.dbc

CreatureModelData.dbc


Column    Field    Type    Notes
1    ID    Integer   
2    Flags    Integer    Known to be checked: 8, 0x40. Known: 4: Has death corpse. 0x80: CGUnit_C::CanCurrentFormMount
3    ModelPath   String    *.MDX!
4    AlternateModel    String    This is always 0. It would be used, if something was in here. Its pushed into M2Scene::AddNewModel(GetM2Cache(), Modelpath, AlternateModel, 0).
5    sizeClass   Integer    4 got mostly big models (ragnaros, nef.) but again, not all big models got 4 ...

CreatureDisplayInfo.dbc

Column    Field    Type    Notes
1    ID    Integer   
2   Model    iRefID    A model to be used.
3   Sound    iRefID    Not set for that much models. Can also be set in CreatureModelData.
4   ExtraDisplayInformation    iRefID    If this display-id is a NPC wearing things that are described in there.
5    Scale    Float    Default scale, if not set by server. 1 is the normal size.
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detonatorss

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Re: Vrykul problem :S
« Reply #11 on: December 11, 2012, 07:56:35 pm »
please use the blizzlike model  if you eant to edit it use the M2MOD3 and not the Glitchy Model Editor
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