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Featured => Noggit => Topic started by: kanade on March 01, 2013, 09:52:11 pm

Title: [QUESTION] noggit for 1.12.1 wow
Post by: kanade on March 01, 2013, 09:52:11 pm
hi.
new here^^
i wonder if noggit or any other world editting program exist for 1.12.1 wow.

i'm really intrested in the version and it should be fun to be able to make my own world...

if not what version should i use?
whats best?
thx for your help.
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: axel0099 on March 01, 2013, 09:55:28 pm
i'm not sure because i use 3.3.5a but i guess 3.3.5a is the best one
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: osler on March 02, 2013, 12:03:08 am
Noggit http://d.pr/f/eCzQ (http://d.pr/f/eCzQ" onclick="window.open(this.href);return false;)
Tallis fbe.am/hWm
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: kanade on March 02, 2013, 02:21:38 pm
thx it working now i just need to get to know it. thx so mutch now i can really have fun with me wow and my server for 1.12.1^^
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: stan84 on March 02, 2013, 09:10:07 pm
there is noggit  v0,6 for wow 1.12.1 its fair enough for modding vanilla wow
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: kanade on March 02, 2013, 10:30:29 pm
hmm i try to find that version Nogg-It v0.6

but i can't get it. can you give me a link plz...
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: stan84 on March 03, 2013, 08:52:33 am
http://filebeam.com/c65b1281cb9cf7def794526ab30fb009 (http://filebeam.com/c65b1281cb9cf7def794526ab30fb009" onclick="window.open(this.href);return false;) here is link, check it.  It has less functions than noggit for wotlk, but u can shape terrain, texture it, move doodads. And saves water level .  

For adding wmos and doodads u have to use talliis, or cryect tools.

or do this with transfering locations via fileinfo -----> loadinfo from maps created in noggit for LK

ps. if u not going to have water on adt, just make map with noggit for LK.
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: Steff on March 03, 2013, 12:18:25 pm
Keep in mind using this version of noggit is pain in development prozess. Think about using 335a.
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: stan84 on March 03, 2013, 01:41:06 pm
The biggest pain is limitatinon in M2 models which u can use, and wmo incompatibility (only M2 models from tbc alpha are 100% compatibile with vanilla, and wmo's are ok till LK beta).  
My way in vanilla modding is:

-create shape of area, adt save in noggit 0.6
-making local version those adt's in LK directory and doing main job in noggit for LK ( palcing M2 and wmo)
- transfering  m2 wmo location back to vanilla version with fileinfo - -> loadinfo cryect tools
additional things like groundeffects or holes can be made with cmd tools or taliis

You have  right Steff, it could be a pian in ... at beginning :) but practice is required, 335a is great for creators who going to make new game based on wow.
Title: Re: [QUESTION] noggit for 1.12.1 wow
Post by: kanade on March 03, 2013, 02:45:06 pm
thx. but i can save it as raw and adt.

how do i make it so i can see/use it ingame? are new to this stuffs^^

thx for all help i have/can get.