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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Nupper on June 28, 2013, 03:07:13 am
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(http://img545.imageshack.us/img545/4048/ntfh.jpg)
Textures:
(http://img197.imageshack.us/img197/3751/7znj.png)
(http://img850.imageshack.us/img850/6250/2kp.png)
(http://img526.imageshack.us/img526/948/marz.png)
(http://img577.imageshack.us/img577/4553/1n22.png)
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Not a question, no description, only modelviewer screenshot with no further explanation and some textures.
Try again.
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Yes some words are fair. Even if i see that your textures just dont work.
Have theay not to be indexed colores or something. I am no model guy ;)
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More likely, they are just missing.
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Yes one of the reasons. Worng model pathes. Or wrong file format options, like transparency ore indexed colors.
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According to Retail version and this i have all the textures.
it looks the same in-game
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According to Retail version and this i have all the textures.
it looks the same in-game
In-Game in MoP/Cata? Unlikely. What does this tell you? It's probably a version issue, I took a look myself, and it's using billboards (planes that always face the camera,) the way these are handled in Cataclysm/MoP is different to WotLK. Assuming you are actually using 3.3.5a, otherwise, the fact that the billboards are white (Or green in-game) indicates missing textures. If the texture was there, it'd at the very least inherit the colour of the diffuse. So Steff and Schlumpf are most likely correct.
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Wotlk and lower cannot read those "invisible" spaces, the way Cata and MoP can.
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Wotlk and lower cannot read those "invisible" spaces, the way Cata and MoP can.
What? Of course it can. Oo
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Going to necro this thread a bit since he just PM'ed me about it..
@Nupper:
Works fine for me.
(http://puu.sh/4PqPE.jpg)
In your CreatureDisplayInfo.dbc file, you need to have it like how it is originally set up in Cataclysm or MoP. Notice how the entry is put in twice for the texture?
(http://puu.sh/4PqSv.png)
Good chance your issue is that you only have it as One Entry.
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At first glance those textures look like minimap tiles for a very chiseled zone.