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Wrath of the Lich King Modding => Miscellaneous => Topic started by: tehrob on May 19, 2014, 08:37:20 pm

Title: [SOLVED]WorldMapContinent.dbc, How to get Coords
Post by: tehrob on May 19, 2014, 08:37:20 pm
Hey Guys,

does anyone know, how i can get the needed Coords for WorldMapContinent.dbc?

http://www.pxr.dk/wowdev/wiki/index.php ... tinent.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=WorldMapContinent.dbc" onclick="window.open(this.href);return false;)

http://puu.sh/8SHry.png (http://puu.sh/8SHry.png" onclick="window.open(this.href);return false;)

I need the Fields: 3-12
I have no Idea where i can get this Values...

Would be great if someone can help me :)
Title: Re: [QUESTION] WorldMapContinent.dbc, How to get Coords
Post by: schlumpf on May 19, 2014, 09:35:28 pm
boundaries are adt index coords, rest I don't remember.
Title: Re: [QUESTION] WorldMapContinent.dbc, How to get Coords
Post by: tehrob on May 19, 2014, 10:27:45 pm
Okay, figured out how the Boundaries are working, thanks for the hint.
TaximinX and Y is working for me now, too.

I only need to know what ContinentOffset is



EDIT:
Okay, figured all out by myself :D Thanks anyway.
Title: Re: [SOLVED] [QUESTION] WorldMapContinent.dbc, How to get Co
Post by: schlumpf on May 20, 2014, 01:27:44 am
be nice and add documentation here or in the wiki, please.
Title: Re: [SOLVED] [QUESTION] WorldMapContinent.dbc, How to get Co
Post by: tehrob on May 20, 2014, 09:49:53 am
I'll share what i got here:

Boundaries Top and Bottom are the Top and Bottom ADT on the Continent.
Value here must be the First Number of ADT (The X Part) map_X_31.adt.
Boundaries Left and Right are the most Left and the Most Right ADT (The Y Part) map_2_Y.adt.

Hope thats understandable <.<

ContinentoffsetX and Y are Coords on the Big Continentmap where the Continent should be, based of the middle of the Screen.  

Scale, is always used 0.75 except Outland.
Dunno exact, will figure out Today but i think its for the Scale on the Continentmap.

The Taxi Values, im just playing around with it. I Dont know exact what it means but i will get it!
Playing around with this Values must be Proportional! This means, if you set taxiMinX  +1000 u have to set taxiMaxX +1000, too! The X and Y Values must always be proportional, otherwise the Flightpoints on the Map will screw up! (Not fully tested yet, will add Information later, when i got it)

What i can Say, the Taxi Values are no Interface Coords! i'll test today if they are Client Side Map Coords.

And at least, WorldMapID. Set 1 if your Continent should be in Azeroth. 0 If not lol ^^
Only Outland has 0 here.

Hope it will help someone.
Title: Re: [SOLVED]WorldMapContinent.dbc, How to get Coords
Post by: schlumpf on May 22, 2014, 01:13:53 pm
Taxi values are likely world coordinates. Added your info to the wiki.