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Content creation => Modelling and Animation => Topic started by: Shutok2 on January 12, 2013, 01:27:12 pm

Title: [SOLVED]Problem With 3dsToM2
Post by: Shutok2 on January 12, 2013, 01:27:12 pm
Hi! Im trying to made a custom model using this guide: viewtopic.php?f=20&t=35 (http://modcraft.io/viewtopic.php?f=20&t=35" onclick="window.open(this.href);return false;)

I made all the guide Said, but porting to m2 using "3dsToM2" It stops when Processing verticles.

I'm Trying to port this model:

(http://i.imgur.com/yWV7U.png)

And this is what happens, the program stops working:

(http://i.imgur.com/dupa0.png)

Thanks for all, and sorry for the inconvenients.
Title: Re: Problem With 3dsToM2
Post by: Ascathos on January 12, 2013, 01:38:17 pm
Either bones or you didn't convert to triangles. How many bones are applied ?
Title: Re: Problem With 3dsToM2
Post by: Shutok2 on January 12, 2013, 02:11:13 pm
Using subdivide i converted the polygons to triangles.

There are 75 bones.
Title: Re: Problem With 3dsToM2
Post by: Ascathos on January 12, 2013, 03:02:31 pm
Hook, Line, Sinker.

As it is, the 3dsToM2 can not convert more than one .skin file (one skin file equals 60 Bones) - I want to add that whenever I learn enough Python, but that's far ahead. So for now, you can only reduce the number of bones or have to disgard this altogether - expect someone else rewrites the program.
Title: Re: Problem With 3dsToM2
Post by: Shutok2 on January 12, 2013, 03:44:03 pm
Thanks for your answers ascathos, at least now i know what's the problem.

Really Thanks serously.

I'll mark as solved, coz it's solved, i found the problem why 3dsToM2 stops working.