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Content creation => Modelling and Animation => Topic started by: Shutok2 on March 17, 2013, 06:38:27 pm
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Hi! Today I did some tests with custom models and i finally could do my "own" models by joining some armors and bodies. The problem comes when i want to "Texture it"
There is the result:
http://gyazo.com/f646bbeeb3e1f18307425096161cc16d (http://gyazo.com/f646bbeeb3e1f18307425096161cc16d" onclick="window.open(this.href);return false;)
Annnnd here my problem
http://gyazo.com/f3b6c93fc0b26a6819a7a5da4aff4b18 (http://gyazo.com/f3b6c93fc0b26a6819a7a5da4aff4b18" onclick="window.open(this.href);return false;)
Okey, it's normal, coz i didn't did any UV/ Mapping properly to the new mesh, but i don't know how to do that.
Someone can help me?
Thanks!
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The model you are using, along with the armor... are already UV-Mapped. As I briefly said to you, you need to assign the correct texture id to the textureunits in the skin... you can do with with WMV and Pymodeleditor/m2modder + 010 editor.
You also painted the wrong bone when it comes to the neck armor.
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I Will mark as solved, coz you help me a lot, i finally could add the texture.
But.... PyModel destroys my models.... but this is other issue that i will resolve myself.
Thanks!!!
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Hey, this is exactly what I would like to be able to do, import a model to blender with animations and textures and then add armor and stuff to it, could you please explain how you did it? :D
I used the M2mod to convert a m2 model to m2i then import to blender but it's untextured and shows a second wierd model in the background, like this:
http://i.imgur.com/YE3YIS8.png (http://i.imgur.com/YE3YIS8.png" onclick="window.open(this.href);return false;)
Any idea how to proceed? Help will be very much appreciated :)