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Wrath of the Lich King Modding => Miscellaneous => Topic started by: GanjaNoodle on May 17, 2015, 06:01:06 am

Title: [SOLVED]How does Feral Spirit work?
Post by: GanjaNoodle on May 17, 2015, 06:01:06 am
I'm trying to change the wolf model of Feral Spirit  but how do visuals work with creature models? For normal spells the procedure would be Spell > SpellVisual > SpellVisualKit > SpellVisualEffectName this does not seem the case for creature summons since it's referred with CreatureDisplayInfo (I guess?). It's not scripted either in spell_shaman.cpp So.. could anyone explain how this works?

Btw, I don't want to swap the model in any way, just edit it's reference. :P

I can't post links yet sadly but the spell ID is 51533.
Title: Re: How does Feral Spirit work?
Post by: kojak488 on May 17, 2015, 02:59:06 pm
Summon spells reference the creature_template entry via columns 110, 11, and 112 (when using zero based).  So Feral Spirits column 110 references 28,635.  If you look up entry 28,635 in creature_template then you'll notice it's the Feral Spirits entry.

What to do from there should be obvious.

As an aside, eat that high horse you rode in on, schlumpf.
Title: Re: How does Feral Spirit work?
Post by: GanjaNoodle on May 17, 2015, 05:46:30 pm
Quote from: "kojak488"
Summon spells reference the creature_template entry via columns 110, 11, and 112 (when using zero based).  So Feral Spirits column 110 references 28,635.  If you look up entry 28,635 in creature_template then you'll notice it's the Feral Spirits entry.

What to do from there should be obvious.

As an aside, eat that high horse you rode in on, schlumpf.

Awesome, got it to work. Thanks man :D