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Featured => Noggit => Topic started by: ratfer on October 10, 2014, 01:03:48 pm

Title: Noggit-mop 5.x.x
Post by: ratfer on October 10, 2014, 01:03:48 pm
I have a question.
Is there any way to run a Noggit under MoP?
I unpacked all the MOP customer ...
Have downloaded all the way ... WoWModelViewer for MoP.
But when you start gives this error.

Code: [Select]
673 - (Noggit.cpp: 257): Game path: H:  WoWEDM  Client Files  
673 - (Noggit.cpp: 261): Project path: H:  WoWEDM  Projects  TutorialProject  patch  
673 - (Noggit.cpp: 302): Locale: ruRU
674 - (DBCFile.cpp: 22): [Debug] Opening DBC "DBFilesClient  AreaTable.dbc"
675 - (DBCFile.cpp: 22): [Debug] Opening DBC "DBFilesClient  Map.dbc"
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  LoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  Light.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  LightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  LightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  LightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  LightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  GroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  GroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (DBCFile.cpp: 19): [Error] The DBC file "DBFilesClient  LiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
675 - (FreeType.cpp: 133): [Error] FT_New_Face failed (there is probably a problem with your font file)
675 - (errorHandling.h: 64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

677 - (StackWalker.cpp: 1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
756 - (StackWalker.cpp: 1133): [Error] 001E721C (noggit): (filename not available): (function-name not available)
757 - (StackWalker.cpp: 1133): [Error] 001B8CA7 (noggit): (filename not available): (function-name not available)
757 - (StackWalker.cpp: 1133): [Error] 6CF6B4EE (MSVCR100): (filename not available): raise
757 - (StackWalker.cpp: 1133): [Error] 6CF6D6E5 (MSVCR100): (filename not available): abort
757 - (StackWalker.cpp: 1133): [Error] 00,219,020 (noggit): (filename not available): (function-name not available)
757 - (StackWalker.cpp: 1133): [Error] 75,490,047 (kernel32): (filename not available): GetProfileStringW
757 - (StackWalker.cpp: 1133): [Error] 778F21D7 (ntdll): (filename not available): RtlKnownExceptionFilter
757 - (StackWalker.cpp: 1133): [Error] 778B9EA5 (ntdll): (filename not available): RtlInitializeExceptionChain
Although DBCEditor them easily opens.
Sorry my English.
Title: Re: Noggit-mop 5.x.x
Post by: schlumpf on October 10, 2014, 01:27:40 pm
No.
Title: Re: Noggit-mop 5.x.x
Post by: ratfer on October 10, 2014, 01:30:45 pm
thanks for the clear answer.
Title: Re: Noggit-mop 5.x.x
Post by: Steff on October 10, 2014, 04:19:52 pm
Noggit3 is an editor for wow 3. Exactly 335a.
Title: Re: Noggit-mop 5.x.x
Post by: phantomx on October 10, 2014, 06:23:11 pm
I'm able to open MoP and WoD, MoP has less bugs when I open it compared to WoD oddly enough when I'm working on it to be semi WoD compatible just so I can make holes and remove some models so the wotlk client won't crash by going above 1,7 gigs of ram.


Keep in mind this is my own compile not NoggIT 3, it's NoggIT 3 with my own touches to get WoD semi compatible how ever I'm going to start working on fixing the water.


So what I'm trying to say if you want MoP compatible get working on the source and make it compatible.
Title: Re: Noggit-mop 5.x.x
Post by: Skarn on October 11, 2014, 02:53:34 pm
@phantomx: Do you plan to release your work if you manage to get it working with MoP?
Title: Re: Noggit-mop 5.x.x
Post by: Steff on October 11, 2014, 10:36:35 pm
He must.  The licens allows modifications to the source but only  if you give it back.  We can also open a branch for mop changes.
Title: Re: Noggit-mop 5.x.x
Post by: schlumpf on October 11, 2014, 10:42:14 pm
Quote from: "Steff"
He must.  The licens allows modifications to the source but only  if you give it back.
* if you release something modified, you have to. If you keep it private and never publish anything, you are not bound to anything.
Title: Re: Noggit-mop 5.x.x
Post by: Putte08 on October 13, 2014, 07:18:04 pm
Quote from: "phantomx"
I'm able to open MoP and WoD, MoP has less bugs when I open it compared to WoD oddly enough when I'm working on it to be semi WoD compatible just so I can make holes and remove some models so the wotlk client won't crash by going above 1,7 gigs of ram.


Keep in mind this is my own compile not NoggIT 3, it's NoggIT 3 with my own touches to get WoD semi compatible how ever I'm going to start working on fixing the water.


So what I'm trying to say if you want MoP compatible get working on the source and make it compatible.

Would be damn cool if you could release your build. I can imagine that many people would appreciate it.
Title: Re: Noggit-mop 5.x.x
Post by: phantomx on October 14, 2014, 05:17:06 am
Quote from: "Skarn"
@phantomx: Do you plan to release your work if you manage to get it working with MoP?

I plan on releasing every thing I'm working on but not any time soon I don't like releasing unfinished work also I'm not really working on NoggIT for MoP it just happen some of the modification I've made have made it posdible for me to explore without crash there is still a problem with the water ripping and strecthing for some reason but no where near as bad as WoD water.

P.S

Mind my typing I'm not on the computer.
Title: Re: Noggit-mop 5.x.x
Post by: Putte08 on October 15, 2014, 06:20:03 pm
Quote from: "phantomx"
Quote from: "Skarn"
@phantomx: Do you plan to release your work if you manage to get it working with MoP?

I plan on releasing every thing I'm working on but not any time soon I don't like releasing unfinished work also I'm not really working on NoggIT for MoP it just happen some of the modification I've made have made it posdible for me to explore without crash there is still a problem with the water ripping and strecthing for some reason but no where near as bad as WoD water.

P.S

Mind my typing I'm not on the computer.

Alright, that's still good. Would be damn nice to be able to work with the newer expansions and their features. I haven't tried out the 3.3.5 > Cata ADT converter yet, but I imagine that will do for now until you would be able to release something finished in the future.
Title: Re: Noggit-mop 5.x.x
Post by: phantomx on October 15, 2014, 11:32:02 pm
Quote from: "Putte08"
Quote from: "phantomx"
Quote from: "Skarn"
@phantomx: Do you plan to release your work if you manage to get it working with MoP?

I plan on releasing every thing I'm working on but not any time soon I don't like releasing unfinished work also I'm not really working on NoggIT for MoP it just happen some of the modification I've made have made it posdible for me to explore without crash there is still a problem with the water ripping and strecthing for some reason but no where near as bad as WoD water.

P.S

Mind my typing I'm not on the computer.



Alright, that's still good. Would be damn nice to be able to work with the newer expansions and their features. I haven't tried out the 3.3.5 > Cata ADT converter yet, but I imagine that will do for now until you would be able to release something finished in the future.

To get the converter working for WoD you have to make some slight changes sadly it does not convert holes... So that's why I started working on noggit the only problem now besides the water strecthing are the damn shadows that crash me I need to find a way to remove/hide them.

P.S

Please mind my typing I'm not on the computer.