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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: tehrob on January 06, 2015, 06:58:33 pm

Title: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 06, 2015, 06:58:33 pm
Hey Modcraft,

i've readed alot of stuff regarding wmos from warlords of dreanor.
Some ppl say the Structure of WMOs hasn't changed since Vanilla.

I extracted the full WoD Client and tried to geht the WMOs working but not a single one is working.
All Textures mentioned in wmo structures are in the right directorys.

Most of the time i try to choose a wod wmo in wmv the wmv crashes without errorcode or something similar.
And if wmv doesnt crash, the Textures seems to be weird.

I tried to export the wmo to Blender, too but even this wont work with wod wmos.

Here is an example of a half working one that doenst crash the wmv:

(http://i.imgur.com/iVi9IhK.png)



Last but not least, Happy new Year guys :D
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: Amaroth on January 06, 2015, 07:53:38 pm
Just a guess, do you also have all doodads which are used in WMO's doodad sets converted in your patches? And have you tested them, if some of them aren't giving you errors?
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 06, 2015, 08:12:39 pm
Yes, i converted every m2 from wod and theyre all working.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: Krang Stonehoof on January 06, 2015, 10:42:06 pm
The problem might be the fact your textures are not indexed. Lately I realized that if you take some items from Warlords of Draenor, their texture are messed up. Try to open the textures with Photoshop, and index the images for fixing the textures.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 06, 2015, 11:18:43 pm
What is image indexing? Never heard of that...
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: Krang Stonehoof on January 06, 2015, 11:46:03 pm
Convert the BLP textures into PNG, open the textures with Photoshop, on the top toolbar, Image -> Mode -> Indexed Color, press ok and then save it and convert it back to BLP.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 07, 2015, 09:58:12 am
Thanks for your answer.

Unfortunately that was not the Problem, wmos still wont work in modelviewer or Noggit.

http://i.imgur.com/kLONOA8.png (http://i.imgur.com/kLONOA8.png" onclick="window.open(this.href);return false;)
This is what i get if i try to import a wmo from wod in Blender using this Plugin:
viewtopic.php?f=59&t=7586&hilit=wmo+blender (http://modcraft.io/viewtopic.php?f=59&t=7586&hilit=wmo+blender" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: phantomx on January 07, 2015, 02:39:12 pm
Quote from: "tehrob"
Thanks for your answer.

Unfortunately that was not the Problem, wmos still wont work in modelviewer or Noggit.

http://i.imgur.com/kLONOA8.png (http://i.imgur.com/kLONOA8.png" onclick="window.open(this.href);return false;)
This is what i get if i try to import a wmo from wod in Blender using this Plugin:
viewtopic.php?f=59&t=7586&hilit=wmo+blender (http://modcraft.io/viewtopic.php?f=59&t=7586&hilit=wmo+blender" onclick="window.open(this.href);return false;)

What exactly did you do when porting the WMO?

Edit:

Here download this and put it in your patch and if it doesn't work then you ported the wmo incorrectly.

http://puu.sh/ec02h/5700870133.7z

(http://puu.sh/ec0bH/428a0869ce.png)

(http://puu.sh/ec0Wr/e891fbf562.jpg)

(http://puu.sh/ec14j/820e6ddac7.jpg)
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 07, 2015, 05:28:50 pm
I did nothing to convert, cause there is  no Documentation or converters present/public and most ppl say, wmo didnt changed.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: phantomx on January 07, 2015, 05:46:24 pm
Quote from: "tehrob"
I did nothing to convert, cause there is  no Documentation or converters present/public and most ppl say, wmo didnt changed.

Well there's your problem, those people have no idea what they're talking about.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 07, 2015, 05:55:56 pm
Okay, how about a Solution? What did u do to get your Tower working?
Anyway thanks for your files, unfortunatly they dont work, too.
Client crashes ERROR #132 (0x85100084) Fatal Exception and Tower looks strange in WMV.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: phantomx on January 07, 2015, 09:05:32 pm
Quote from: "tehrob"
Okay, how about a Solution? What did u do to get your Tower working?
Anyway thanks for your files, unfortunatly they dont work, too.
Client crashes ERROR #132 (0x85100084) Fatal Exception and Tower looks strange in WMV.

Those files were just the M2s for the wmo and since you didn't convert the WMO then of course you will crash.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 08, 2015, 07:54:31 am
Quote from: "phantomx"

Those files were just the M2s for the wmo and since you didn't convert the WMO then of course you will crash.
How do i convert the wmo?
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: Kranimal on January 08, 2015, 08:32:54 pm
Quote from: "tehrob"
How do i convert the wmo?

The way I do it is use Machinima Studio (trial version works just has 10 sec delay on export) to export the .WMO as a .OBJ. Load the .OBJ into Blender and delete all the 255 out of the obj, export it as obj again with the proper settings.

Then use Mirror Machine to convert it back to .WMO format (though if the .OBJ file is HUGE like "The Great Wall" from mop it will crash and not convert it so there are some things you can't do that with.)

Last but not least I use the WMO Editor to add all the .M2 files you want in the wmo (better to do it that way then to do each .m2 in noggit).

I have to leave for work soon so can't really go more in depth with it, but at some point this weekend I am goin to make a Tut on how to do this to make things a bit clearer.

(to be honest though if there is a way to hex edit the .wmo files to convert them down to 3.3.5a and work in noggit/ and in game I would rather do that, just like you I NEVER found any type of tut or guide on how to do this with the 010 editor, just bits and pieces of info here and there which never really helped me)

I got .m2 conversion down pat by per luck lol, which I might add took MONTHS of info digging before I could finally do it, which is why I am confused on the whole lack of INFO for the .wmo files as they are one of the MOST IMPORTANT part of the game which is why I figured there would be more tuts and guides just seems nobody want to release/ do it.

So probably Sat or Sun I will post the way I know how to do it in a guide (but I am sure there is a batter way)

cheers,
Kranimal
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: phantomx on January 08, 2015, 11:08:15 pm
If you want an actual tutorial on how to port them to wotlk I might make one this week if I have time.

P.S

It's a lot simpler then you think.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: Kranimal on January 09, 2015, 08:09:55 am
Quote from: "phantomx"
If you want an actual tutorial on how to port them to wotlk I might make one this week if I have time.

P.S

It's a lot simpler then you think.

Dude, that would save me (and I am sure MANY others) a whole lot of time and patch space. Right now I have 2 texture patches in my Wow folder, one with textures in blizzards file structure then a single folder with all the textures in it without any sub folders.

Machinima Studio doesn't export the texture paths in wow's file structure but instead the path to the textures on your hard drive. So to save time I just edit the .mtl with notepad++ to delete the path and let Mirror Machine do the custom path I made for me (hence the 2nd patch with only a folder and ALL .blps in it lol).

I know, I know.... it's lazy, but man doing it the why I know how to do it is bloody time consuming to no end, and I create and delete a ton of files to reach the end result, just way to many steps that way  lol.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: tehrob on January 09, 2015, 09:28:07 am
Quote from: "phantomx"
If you want an actual tutorial on how to port them to wotlk I might make one this week if I have time.

P.S

It's a lot simpler then you think.

Would be great if you can spend some time to make one. Many ppl will be thankful for this.
Title: Re: [QUESTION] Converting WOD WMO to LK
Post by: Kranimal on January 12, 2015, 05:33:02 pm
Quote from: "tehrob"
How do i convert the wmo?

I didn't have time this weekend to get to make the guide, but I should be able to this next weekend (barring nothing else gets in the way lol). Just had alot of stuff going on, but I am making it :P.