Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: tombomb101 on August 03, 2015, 06:57:34 am
-
Not sure if this is quite where it goes, but whatever.
So I've been following this tutorial:
modcraft (dot) superparanoid.de/viewtopic.php?f=22&t=26&p=395#p395
(replace dot)
and i've come across a server problem but it's due to adding to my map, as it worked before.
Whenever I enter my new continent it plays the intro music to the zone and crashes. I use 3.3.5a and the ArcEmu Red Castle Blizzlike repack by Nupper via AC-Web. I will leave logs for logon and world consoles. The world console is the one that crashes, the rest stay open. Possibly unrelated; my subzones are not showing up in AreaID painter in Noggit either, but it is set to the default main area id. It could also be that I misplaced or mistyped a number or file from the tutorial. Anyways, post if you have any solutions or questions, I'll try to help :geek:
-
Not sure if this is quite where it goes, but whatever.
So I've been following this tutorial:
modcraft (dot) superparanoid.de/viewtopic.php?f=22&t=26&p=395#p395
(replace dot)
and i've come across a server problem but it's due to adding to my map, as it worked before.
Whenever I enter my new continent it plays the intro music to the zone and crashes. I use 3.3.5a and the ArcEmu Red Castle Blizzlike repack by Nupper via AC-Web. I will leave logs for logon and world consoles. The world console is the one that crashes, the rest stay open. Possibly unrelated; my subzones are not showing up in AreaID painter in Noggit either, but it is set to the default main area id. It could also be that I misplaced or mistyped a number or file from the tutorial. Anyways, post if you have any solutions or questions, I'll try to help :geek:
If its a custom map make sure both Areatable.dbc and Map.dbc are in the server DBC server..and ensure that your Worldmap_info has the correct id for the new map ID.
-
If its a custom map make sure both Areatable.dbc and Map.dbc are in the server DBC server..and ensure that your Worldmap_info has the correct id for the new map ID.
Areatable and map are good. Not sure what you mean by server DBC server but I checked my worldmap_info and it's there. Adding a pic so you can see. ID seems to be incorrect, but i could be wrong...
-
I've just uploaded two videos to show what happens. My other characters don't crash server so I know it's my map that does it.
Example 1:
https://youtu.be/oYf2xLnOix4 (https://youtu.be/oYf2xLnOix4" onclick="window.open(this.href);return false;)
Example 2:
https://youtu.be/fGjuXchkXhM (https://youtu.be/fGjuXchkXhM" onclick="window.open(this.href);return false;)
-
Have a look at the ArcEmu repo.
https://github.com/arcemu/arcemu (https://github.com/arcemu/arcemu" onclick="window.open(this.href);return false;)
There is no development on this. So use Trinity.
-
Have a look at the ArcEmu repo.
https://github.com/arcemu/arcemu (https://github.com/arcemu/arcemu" onclick="window.open(this.href);return false;)
There is no development on this. So use Trinity.
Wow that's a really long time. Can you recommend any Blizzlike Trinity repacksthat will work?
And also what will I need to modify in the SQL so my Map shows up; is there any differences on where
that data goes?
-
I normally have ScreenID match the entry. , Symbols can cause errors as they are not intended to be in there.
The DBCS must also be in the servers DBC folder.
-
I never use repacks as I always do core modifications during modding. So a repack just dont work.
Build it from source. It is not that hard. Or if you want fast a testserver use my tutorial part 2 and 3 to Setup modding pack and local testserver.
-
if you used noggit, use the files from the noggit folder and put them in your patch ((the ADTS))