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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Crumpet on July 15, 2012, 05:38:44 pm
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I've been looking and testing for a while but I can't seem to find a way to make a custom spell fit into the right tab, e.g. into the "fire" tab instead of under general. It's causing me alot of frustration!
If someone could help I would be very grateful :)
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Bump :/ stuck on this
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I didn't test this. But judging from a quick look in spell.dbc column 208-211 might be the place. I looked in the wiki and it also states that these columns are classmask columns. I'm not sure about how they work. But at spell 145 (Fireball) you have frost nova and some warlock spell (I think curse of agony) right below for comparision.
I think #208 controls the class though. As mage always had 3.
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I didn't test this. But judging from a quick look in spell.dbc column 208-211 might be the place. I looked in the wiki and it also states that these columns are classmask columns. I'm not sure about how they work. But at spell 145 (Fireball) you have frost nova and some warlock spell (I think curse of agony) right below for comparision.
I think #208 controls the class though. As mage always had 3.
Unfortunately not, I have infact tryed these rows to no avail, just tried again with no sucess :/ *tears hair out*
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Still lost, someone must know :/
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Bump, still stuck as hell, I'm starting to wonder wheather a different dbc file controls which tab the spell falls under...
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I am still stuck on this, please help? :/
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I think, noone deals lot of time into this complex big area in the DBC's because,.. 1. it takes a loot of space (mpq) and second,.. why? There are more than hundert-tausends of spells....?
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Thats a strange opinion. I want to do everything new, so I also need to do this.
The point is that this stuff is moslty not or only done in parts in the past. So you will not find much people to help you. You have to try and try till it works. I also have some points where I stuck and spend houres to get them to work.
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Sorry, tried figuring it out. But the only thing I found is that the SkillLine.dbc controls the groups, but not where it is linked with actual spells. :/
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Sorry, tried figuring it out. But the only thing I found is that the SkillLine.dbc controls the groups, but not where it is linked with actual spells. :/
Endless thanks! I've found the solution!
SkillLine.dbc defines the categories
SkillLineAbilities.dbc defines what spells go into which category!
Thank you!
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Thats a strange opinion. I want to do everything new, so I also need to do this.
The point is that this stuff is moslty not or only done in parts in the past. So you will not find much people to help you. You have to try and try till it works. I also have some points where I stuck and spend houres to get them to work.
totaly offtopic: Gratz this was your 2000th post :D
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Oh, cool I didn't see that. X-x Glad I helped you.
And gratz to the 2000th post. ;P
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Thats a strange opinion. I want to do everything new, so I also need to do this.
The point is that this stuff is moslty not or only done in parts in the past. So you will not find much people to help you. You have to try and try till it works. I also have some points where I stuck and spend houres to get them to work.
totaly offtopic: Gratz this was your 2000th post :D
Trollface and gz, too :)
But at the end, I'm interested what things are changeable just with DBC's... Some spells are scriptet, or? Maybe all is done in the SpellX dbc's... hmm.
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If the Emulator whould work exactly the same as the original Blizzard server everything works with DBCs. If something dont work with an emulator you have to fix the missing feature with a script. I once created portals full in arcemu only with DBC. You dont need any line of script for this. Havend tried it in Trinity till now:)
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And please document the stuff you find out in the wow dev wiki!!!!!
This way others can also do this without try and try again :)
http://www.pxr.dk/wowdev/wiki/index.php?title=DBC (http://www.pxr.dk/wowdev/wiki/index.php?title=DBC" onclick="window.open(this.href);return false;)
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Yes some spells are scripted or they require to be scripted cus they do nothing.
And this kind of spells are called dummies.And that kind of spells i use or i make new dummy spell then later code what it will do :)