Modcraft - The community dedicated to quality WoW modding!
Featured => Noggit => Topic started by: merunes on July 25, 2012, 09:59:48 pm
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First of all hello to the community.
I just started Modding and Building but got 2 Problems
first one:
we (i and my Friend) decorated many houses and found out as we send it to someone to test it ingame that the m2's inside of the buildings dispaears i already read to use the premade Doodadsets but...is there anyway to work arount that problem without using premade doodadsets from blizzard
Second one:
Animations from modelviewer dont appear in noggit, it seems like we accidently placed a cloud this way and now, it appears ingame right in a house where it definitefly should be but we cant select it in noggit.
Thanks for all answers and any help :)
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For you frist problem. I think the m2 is not allowed to intersect with the wmo. I'm not sure though as I never tried. I just think I read it somewhere before, so no guarantee. :D
And your second problem. You can try to open the adt in a program that can manipulate adts. I know Taliis is able, but Taliis also tends to destroy adts. :3 You can delete models by model path with it. Make a backup of you adt first as always. :>
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thanks, i will try tallis for the cloud.
for the first thing yeah i read the one or other thing about that but <.< we already decorated half of our city it would be a real pain if we need to delete it and, even more pain, try to decorate it ingame with gob's
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I heard something about WMO - Editors in some other Forums, but I was not so interested. I got now the same problem, but we decided to add them by hand on the Server - makes more sence for roleplayers to decorate the house on her wishes. Maybe u find the program somewhere,... cant remember on what platform, its already long time ago.