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Content creation => Modelling and Animation => Topic started by: Chase on June 15, 2014, 06:25:45 am
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When I export a model sometimes the texture looks very different than it does in blender.
Here is a side by side comparison of what they look like:
[attachment=1:21x9s54e]rocketlauncher.png[/attachment:21x9s54e]
Is there a reason for this? Have I missed a setting?
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Instead of spamming new Topick try to read the old one this is normal problem
idc ... Answer is
your Model >> 3DS >> OBJ >> M2
(http://i.imgur.com/lp3QfDp.png)
Texture is loaded from
ITEMOBJECTCOMPONENTSWEAPON
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Instead of spamming new Topick try to read the old one this is normal problem
idc ... Answer is
your Model >> 3DS >> OBJ >> M2
(http://i.imgur.com/lp3QfDp.png)
Texture is loaded from
ITEMOBJECTCOMPONENTSWEAPON
Could you at least tell me what you did differently?
What old topic? I've tried to look before and I didn't find anything helpful.
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idc ... Answer is
your Model >> 3DS >> OBJ >> M2
what exactly you are not getting ?
jsut when you are making model in blender you need to export as OBJ for convertor .. so before you do it just convert it to 3Ds to prefent those UVmapping shits and back to OBJ
.. problem solved
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idc ... Answer is
your Model >> 3DS >> OBJ >> M2
what exactly you are not getting ?
jsut when you are making model in blender you need to export as OBJ for convertor .. so before you do it just convert it to 3Ds to prefent those UVmapping shits and back to OBJ
.. problem solved
Ah thank you, I see now. Works like a charm!
EDIT: And I just now realize its backwards. I need to play TF2 more.