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Content creation => Modelling and Animation => Topic started by: Ohai on August 14, 2014, 01:25:37 am

Title: [QUESTION] MDLVIS few questions again, lel
Post by: Ohai on August 14, 2014, 01:25:37 am
So last time people told to get Blender and model there anyway got blender some addon that imports MDLs and 1st the model got imported kinda failed, second the program is huge I cant even find the key to rotate the model so I just went back to MDLVIS meh :b its easier and I just have to re-edit some models nothing huge

Ok so my question in MDLVIS like here for example I've cut off the beard and i got a hole
(http://i58.tinypic.com/17tnur.jpg)

So How do I make a surface in mdlvis like if I select these verticles with the hole between them, where is the button to create a surface between (not weld, or collapse)? And if I want that new surface to take chin texture and not beard?

1 more question, So i have a surface between verticles how do I add more vertices on that surface?

thank you
Title: Re: [QUESTION] MDLVIS few questions again, lel
Post by: Ascathos on August 14, 2014, 02:13:03 am
Place verticle to the place, then select in order the verticles you want to connect.

Clockwise, it becomes outside, against clockwise inside iirc.


Reset the new verticles to the texture, according the way you want.
Title: Re: [QUESTION] MDLVIS few questions again, lel
Post by: Alastor on August 14, 2014, 02:19:11 am
Rotate in Blender ? how about Key  "R" ? :D
Title: Re: [QUESTION] MDLVIS few questions again, lel
Post by: Ohai on August 14, 2014, 02:50:21 am
Quote from: "Ascathos"
Place verticle to the place, then select in order the verticles you want to connect.

Clockwise, it becomes outside, against clockwise inside iirc.


Reset the new verticles to the texture, according the way you want.

Thanks for the help but wait sec, so this is to build a surface or add a verticle to existing surface?
You say place verticle how do I place a verticle, is there some key or keyboard shortcut your using for this?
Title: Re: [QUESTION] MDLVIS few questions again, lel
Post by: phucko1 on August 14, 2014, 03:14:34 am
MDLVIS is rly useless for modelling purposes, just do it in another program.
Title: Re: [QUESTION] MDLVIS few questions again, lel
Post by: Ohai on August 21, 2014, 03:48:47 am
Ok Ascathos didnt come back but anyway I kinda managed to solve my problems just copy pasting verticles then changing their x-y-z numbers to fit the holes and adjusting UV-maps

I was just wondering whats the cap on verticles for a character model without any geosets, and other question if i want to change a model how do I export it from model viewer in this default symmetrical pose?

(http://i.imgur.com/uyt2EeN.jpg?1)