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Content creation => Modelling and Animation => Topic started by: MR. Farrare on May 21, 2014, 11:09:07 pm
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[attachment=0:29ze4oko]WoWScrnShot_070414_211958.jpg[/attachment:29ze4oko]
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eeeehhh
Can u again describe what exactly is the problem ?
Sorry but i dont see what up ...
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eeeehhh
Can u again describe what exactly is the problem ?
Sorry but i dont see what up ...
I converted some wod wmos but the problem some of the textures of the wmos are invisible you can see thru them
but you cant walk thru them
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Oh .. Thank for explain
so ... Textures are invisible ... UV map Problem ? maybe ...
> Are those textures with transparency ? (set in 010 editor Render Flags for Transparency )
if no
Throw them to Blender(or some 3D editor) and Recalculate UVMap
that should work
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Or try to go again into 010 Editor and Set TwoSide Texture Rendering (render flags again)
( I never converted any model from expansion to another so i dont know those common problems
ima just spaming random thinks )
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I'd definitely load them up in blender and use mirrormachine to see what happens.
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You have to check motx structure and find missing .blp file. The best way would be to copy hex code of structure and then add it into the .txt file. That .txt would be your file list for WoD extractor. Just extract them all and put into your patch.
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You have to check motx structure and find missing .blp file. The best way would be to copy hex code of structure and then add it into the .txt file. That .txt would be your file list for WoD extractor. Just extract them all and put into your patch.
did that have all the blp file still same error
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if you converted them with 010 editor,im sure you deleted some wrong offsets ( 0x8 / 0x10 or something like that)
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if you converted them with 010 editor,im sure you deleted some wrong offsets ( 0x8 / 0x10 or something like that)
tried to do it same problem here is the model untouched its not converted
http://www33.zippyshare.com/v/92780356/file.html (http://www33.zippyshare.com/v/92780356/file.html" onclick="window.open(this.href);return false;)
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It's hard to see what you're working with, you're zoomed in too far, fly out a bit and show your character so atleast we can see what's going on from a wider perspective. Like my cataclysm shot here:
(http://puu.sh/9yRIg/b3ce1bccad.jpg)
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It's hard to see what you're working with, you're zoomed in too far, fly out a bit and show your character so atleast we can see what's going on from a wider perspective. Like my cataclysm shot here:
(http://puu.sh/9yRIg/b3ce1bccad.jpg)
[attachment=1:p0uwcnu5]WoWScrnShot_061814_052008.jpg[/attachment:p0uwcnu5]
[attachment=0:p0uwcnu5]WoWScrnShot_061814_052211.jpg[/attachment:p0uwcnu5]
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Did you ever think that maybe the invisible areas where normally they have stuff there may not actually be part of the WMO? It could possibly be part of the ADT/Map. As ADT files can have doodads and objects spawned around as well.
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Did you ever think that maybe the invisible areas where normally they have stuff there may not actually be part of the WMO? It could possibly be part of the ADT/Map. As ADT files can have doodads and objects spawned around as well.
the slagpool.wmo have the same problem
http://www28.zippyshare.com/v/58312421/file.html (http://www28.zippyshare.com/v/58312421/file.html" onclick="window.open(this.href);return false;)
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Try looking into how it looks in Machinima Studio without any editing to it. See if it has those parts shown properly. Also, do these invisible areas have collision?
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Try looking into how it looks in Machinima Studio without any editing to it. See if it has those parts shown properly. Also, do these invisible areas have collision?
they are working ok with cata only when converting to 335a have this problem but you know My maun costum map cant converted to cata so am I :) so I have to try to fix this or until someone fix it maybe if some one know how to convert a hole raid to obj and then to wmo thru blender and then convert it to 335a maybe that will fix it
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[attachment=0:27d67btq]WoWScrnShot_070414_211958.jpg[/attachment:27d67btq]
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From this person it looks totaly awesome thats supposee to be some factory ?
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From this person it looks totaly awesome thats supposee to be some factory ?
ITs blackrock foundry raid