- WMV can read WMOs ...
- Noggit can spawn Anthonys WMOs easly with 1.2 SDL
- Machinima Studio can read WMOs too even in FREE
Anthonys WMOs spawn for me but after I save my map and try to reopen it (after adding water in of course) it crashes noggit and when I try to reopen it at the spot where the wmo file gets rendered in noggit causes noggit to crash.
What I was trying to do was take the wmo files and extract them to .obj, load it up in blender, save as .obj again with specific settings so I could convert it to .wmo v17 with the .obj to .wmo converter we have on the website
.
Pulled this off with one model (kinda) just when the WMV extracted it as a .obj it didn't put in all the textures paths and what not in the .mtl so it was sorta messed up. But I was able to put it in-game and everything and use it in noggit without any issues other then the ones wmv caused with the textures.
Which leads me to believe I just need a proper exporter to .obj for the mop .wmo, once I have that I can then officially port over the MOP wmo files to WOTLK and they will work perfectly in noggit and ingame using the .obj to .wmo converter
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