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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: MR. Farrare on April 01, 2015, 11:17:24 pm

Title: [QUESTION] thousand fist animation
Post by: MR. Farrare on April 01, 2015, 11:17:24 pm
I tried to convert the thousand fist animation and put it in 335 but with no succeed I tried to play with animationdata.dbc and  emote.dbc but with no succeed need help here who know that its possible that I convert such an animation plz reply  :)
Title: Re: [QUESTION] thousand fist animation
Post by: Vatoto on April 02, 2015, 01:06:04 am
I have the same problem with you.
I wanted the meditate animation, but I didn't find a solution. I also tried to edit the animation.dbc and emote.dbc and import the human_male.m2 (test it with human male) from mop, but nothing worked.
To edit the m2 didn't solve the problem too and to compare the dbcs (mop and wotlk) didn't work.

So..I can't help you..sry..but I am also looking for a solution of this problem.
Title: Re: [QUESTION] thousand fist animation
Post by: kojak488 on April 11, 2015, 05:43:39 pm
Quote from: "MR. Farrare"
I tried to convert the thousand fist animation and put it in 335 but with no succeed I tried to play with animationdata.dbc and  emote.dbc but with no succeed need help here who know that its possible that I convert such an animation plz reply  :)

How'd you try to do it?  I just downported the MoP BE model to 3.3.5a and updated the animationdata.dbc with the new MoP animations and they work for me.

[media:2g5b8wxj]https://youtu.be/xQzZJbnlT6o[/media:2g5b8wxj]
Title: Re: [QUESTION] thousand fist animation
Post by: MR. Farrare on April 11, 2015, 07:31:14 pm
Quote from: "kojak488"
Quote from: "MR. Farrare"
I tried to convert the thousand fist animation and put it in 335 but with no succeed I tried to play with animationdata.dbc and  emote.dbc but with no succeed need help here who know that its possible that I convert such an animation plz reply  :)

How'd you try to do it?  I just downported the MoP BE model to 3.3.5a and updated the animationdata.dbc with the new MoP animations and they work for me.

[media:158ll5c2]https://youtu.be/xQzZJbnlT6o[/media:158ll5c2]
ok if you can share your dbc the animationdata.dbc and the emote.dbc you will help alot  :)
Title: Re: [QUESTION] thousand fist animation
Post by: Alastor on April 12, 2015, 04:18:30 am
Nice monition from WMV but convert Character models from Actual Expansion and then play its Animations in WMV can do anybody who pick up CHAR model and put it on CATATOLK.exe

The Question Here is ..... " how the fuck we are suppoed to play it ingame ! "

i tried a lot of things .. ( not all of them i just dont care about it so much )
but in most of situactions it was doing something else ... or
not working as it should ... or
erroring ...

use it for spell that activate that propet animation would be nice ...
i just didnt managed how to set it correctly yet ....................    ( and as i see ... nobody never managed it here )
Title: Re: [QUESTION] thousand fist animation
Post by: MR. Farrare on April 12, 2015, 03:29:18 pm
thank you for telling us that I hope someone figure it out
Title: Re: [QUESTION] thousand fist animation
Post by: Alastor on April 15, 2015, 01:00:27 am
Just by my opinion ... playing these anims its not only client side since server is checking your emotes too like thru .debug anim etc ... so you need to edit DBC in server and in client
Title: Re: [QUESTION] thousand fist animation
Post by: kojak488 on April 18, 2015, 04:17:04 pm
Quote from: "Alastor"
Nice monition from WMV but convert Character models from Actual Expansion and then play its Animations in WMV can do anybody who pick up CHAR model and put it on CATATOLK.exe

The Question Here is ..... " how the fuck we are suppoed to play it ingame ! "

By not being an idiot?  It wasn't that difficult.  Then again I also have a breadth of knowledge that really helped in getting it to play in spells.  It look only like an hour to get it to work after I got the animations to load in WMV originally:

[media:189za6or]https://youtu.be/ZdmPhQPMTOA[/media:189za6or]

Quote from: "Alastor"
i tried a lot of things .. ( not all of them i just dont care about it so much )
but in most of situactions it was doing something else ... or
not working as it should ... or
erroring ...

use it for spell that activate that propet animation would be nice ...
i just didnt managed how to set it correctly yet ....................    ( and as i see ... nobody never managed it here )

I doubt it makes me the first because it wasn't difficult.  By the way when you're going to be an asshole you should make sure that you're correct first.
Title: Re: [QUESTION] thousand fist animation
Post by: Krang Stonehoof on July 16, 2015, 07:03:16 pm
Quote from: "kojak488"
Quote from: "Alastor"
Nice monition from WMV but convert Character models from Actual Expansion and then play its Animations in WMV can do anybody who pick up CHAR model and put it on CATATOLK.exe

The Question Here is ..... " how the fuck we are suppoed to play it ingame ! "

By not being an idiot?  It wasn't that difficult.  Then again I also have a breadth of knowledge that really helped in getting it to play in spells.  It look only like an hour to get it to work after I got the animations to load in WMV originally:

[media:sklb671z]https://youtu.be/ZdmPhQPMTOA[/media:sklb671z]

Quote from: "Alastor"
i tried a lot of things .. ( not all of them i just dont care about it so much )
but in most of situactions it was doing something else ... or
not working as it should ... or
erroring ...

use it for spell that activate that propet animation would be nice ...
i just didnt managed how to set it correctly yet ....................    ( and as i see ... nobody never managed it here )

I doubt it makes me the first because it wasn't difficult.  By the way when you're going to be an asshole you should make sure that you're correct first.

Having absolutely nothing to do with what you've talked before, may I ask you how you've accomplished that?