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Featured => Noggit => Topic started by: TheRealDavidTwo on June 14, 2013, 12:21:21 am

Title: [SOLVED] The usual with Noggit closing after starting it
Post by: TheRealDavidTwo on June 14, 2013, 12:21:21 am
Mostly similar to Jordanator's problem. The noggit program closes right as I open it (after it turns to a nice white screen first)

LOG:

4 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
4794 - (Video.cpp:204): [Debug] GL: Version: 3.0.0 - Build 8.15.10.2291
4794 - (Video.cpp:205): [Debug] GL: Vendor: Intel
4794 - (Video.cpp:206): [Debug] GL: Renderer: Intel(R) HD Graphics Family
4794 - (Noggit.cpp:87): Using config file.
4795 - (Noggit.cpp:257): Game path: C:UsersPublicGamesnoggit335a
4795 - (Noggit.cpp:261): Project path: C:UsersDavidDesktopnoggenfogger
4795 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".


CONTENTS OF CONF FILE
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:UsersPublicGamesnoggit335a

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:UsersDavidDesktopnoggenfogger

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = Path to Model Viewer log file

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

---

Realmlist was set to 127.0.0.1 and is in the DataENUS folder
Data folder is clear of any custom patches
That PATH line leads directly to my WoW 3.3.5a folder, which I had renamed to "noggit335a"
Title: Re: [QUESTION] The usual with Noggit closing after starting
Post by: TheRealDavidTwo on June 14, 2013, 03:41:17 am
Nevermind, eventually solved it myself by moving the realmlist.WTF to the main WoW folder that Noggit was located in.
Title: Re: [SOLVED] The usual with Noggit closing after starting it
Post by: Steff on June 14, 2013, 11:25:09 am
Realy use the Environment out of the Tutorial. This hackin errors away is not good ;)