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Content creation => Modelling and Animation => Topic started by: Rakos on November 14, 2013, 07:41:25 am
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I've been getting this strange green texture glitch and for the life of me, I can't figure out the exact reason why. My first thought was, of course, the .blp must not be loading properly but after testing a few things, I'm certain that's not the issue. I've tried loading different (working) textures onto the M2's but I get the same green texture. I've also tried loading the textures onto other M2's and they show up fine. I've checked my DBC and the format is fine as well; I've even redone them numerous times but to no avail.
I'm doing MoP to Cata and so far I haven't needed to 010 edit the M2's or skins but when I do, these particular few still don't work. Everything I have ported over so far works perfectly. However, these three shoulder gears in particular are giving me trouble.
Since the model itself is loading without issue, the next thing I'm considering is the skin file. Is it common for the .skin to be the issue in these cases?
I'd appreciate any feedback, thanks.
P.s. I'd post examples but I'm pretty sure you know what I'm talking about. As well, I'm not allowed to post links apparently.
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I think that your model might have a wrong setting in the TextureLookUp reference table of the .M2 File.
Are you Rakos from Tides of the Maelstrom btw :P?
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I don't think so, it's identical to the functioning M2's.
Yes, I am.
Edit: Derp, got it. Texture was hardcoded and I changed the texture name. Also explains why no other textures were working. Thanks for the response!
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Not all textures used by an m2 are always located inside the same folder as the M2, I do believe you are missing a blp, could you possibly list the filenames of the shoulder(s) you are having issues with? I have moved every single equippable item from MoP 5.4 to my 4.06 sandbox test server and haven't noticed a green item yet, except for the few unused shoulders, helm, swords that do not have any textures made for them yet nor are there any dbc entries for them.
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Thanks for your response as well, Anthony.
I did indeed have the correct blp but I'll explain what happened. The particular shoulder item I was using had the texture hardcoded, and I didn't think to even check that. I opened up the 010 editor and went to "struct Textures" and saw that it was hardcoded to the original blp. I had renamed the blp in my process so the M2 wasn't reading it, even when paired in the DBC.
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You may attach the images instead of linking.