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Miscellaneous / Re: [QUESTION] /inspect range
« on: January 03, 2012, 04:50:55 pm »
Oh, I'm sorry.
Wont happen again!
Wont happen again!
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Miscellaneous / Re: [QUESTION] /inspect range« on: January 03, 2012, 04:50:55 pm »
Oh, I'm sorry.
Wont happen again! 2
Miscellaneous / [QUESTION] /inspect range« on: January 02, 2012, 06:51:24 pm »
Hey people!!
If I want to change the distance at which I can /inspect in-game, where should I start? Please help ![]() 3
Random / Re: Happy New Year !!!« on: December 31, 2011, 05:58:26 pm »
I didn't celebrate the xmas, but I've got the xmas tree for the new year, and I feel so lame cause it's plastic and very small :lol:.
Hmm, got to thinking, it's good, because I can recycle it! ![]() Or if I'm even more lame, I can use it again in the next year ^^. 4
Random / Re: Happy New Year !!!« on: December 31, 2011, 08:08:04 am »
I know it's actually a day before the new year, and silly, maybe I shouldn't have done this, but I did
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Serverside Modding / Re: [Help] CUstom NPC« on: December 30, 2011, 09:36:54 pm »
Which core is that?
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Random / Happy New Year !!!« on: December 30, 2011, 09:10:07 pm »
Hey friendly MC community!
Maybe it's a bit silly, but I wish you all happy new year and stuff!!! ![]() Not much of Modcraft style, just cheap NPC spawning but that's all I've got for now!! Seeya! 7
Miscellaneous / Re: [QUESTION] In-game Voice Chat« on: December 30, 2011, 05:18:03 pm »
Ahhh, forget it, nevermind
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Miscellaneous / Re: [QUESTION] In-game Voice Chat« on: December 30, 2011, 04:26:02 pm »
3.3.5 Private Server? :/
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Miscellaneous / [SOLVED] In-game Voice Chat« on: December 30, 2011, 12:04:29 pm »
Remember back in the early TBC, where there was in-game voice chat?
Any possibility to bring that back? Or at least make an AddOn? 10
Level Design / Re: [QUESTION] Terraining :)« on: December 29, 2011, 02:15:57 pm »
Yep, Steff is right!
Make your own server, it will be a bit of a mindfcuk at start, but in short period of time you'll understand it very nicely, and will have no problems testing your work!!! 11
Level Design / Re: [QUESTION] Terraining :)« on: December 28, 2011, 04:56:12 pm »
Yeah, check Blizzards terrain, and try to think of the best way to do the same!
I suggest you look at newest expansions, because there it's more professional. Exploring Azeroth you won't find too nice terrain in my opinion, because it was created back in 2004, and I think they weren't too professional back there. I really like the WOTLK's terrain, just incredable! (I've never seen Cata ![]() Few examples I found fast: ![]() ![]() ![]() ![]() And I suggest you should try creating a private server so you can fly everywhere, and check things out! 12
Noggit / Re: [QUESTION] :)« on: December 28, 2011, 04:31:41 pm »
Ahh, dammit!
![]() As easy as that huh? I thought it will be something more complicated! :lol: How stupid of me not checking the other ones in the list ![]() Thanks guys! 13
Noggit / [SOLVED] :)« on: December 28, 2011, 08:11:53 am »
Hello everyone!
I've got a question for you professionals! So here's the thing I want to get clear about, It's a part from Eluo's tutorial about worldbuilding basics! It's the part after I've created the .adt's and added the map ID in my server through SQL, to be able to teleport myself in there while in-game. I'm gonna put the part of it inside this topic, but minimize it's font size: Pack your new DBC,wdt and adts into a patch and now you should be able to port your self in the new instance. At this point noggit won't show up your new instance because you will have to put the Files also in the wow folder and not in the patch beacuse noggit sets the priority of the dbc files to those who are extraced into your wow folder. So just take the dbc,the adts and the wdt files and put them in to the wow folder like this: For adts: wowfolderworldmapsyourawsomeinstancename For the dbc: wowfolderDBFilesclient Well just the same folder sturcture as in the mpq file ![]() If you still have problems, look at jacks tutorial, where he explains the MPQ basics. Now if you want to find out the coordinates for your new instance,just open noggit and select your map and click on the white transparent field. ![]() Now look in the left lower corner and tada ,there are the server coords. Image Now teleport your self ingame to your new instance! ![]() So, in this part I followed the instructions, put in map.dbc in WoWDBFilesClient, and the many .adt's inside the WoWWorldMapsPrettyTestingZone(or yourawsomeinstancename, as Eluo did). But, Noggit still doesn't see my Pretty Testing Zone! ![]() I'm Guessing that the map.dbc has a big part in Noggit, so here, I'm showing it and I'm guessing it's completely ok! (It's the one which is inside WoWDBFilesClient) ![]() ![]() Ok that's all I can actually think is important ![]() So yeah, please help!!! 14
Noggit / Re: Noggit doesn't work anymore!« on: December 27, 2011, 01:34:17 pm »
I'm sorry!
I don't know how to rename the thread :-(! 15
Noggit / Re: Noggit doesn't work anymore!« on: December 27, 2011, 10:03:19 am »
Sorry, I forgot to add to my topic that I already have the realmist.wtf, I thought the log is bugged that he says I don't have it.
Now I deleted the log.txt, and run noggit again, and it shows the same error again! Even though I've got the realmlist there! Whoa, while I was writing this, I actually found my mistake ![]() I'm gonna share it! So here was my mistake, the wow Path I had in the .conf file was as follows: Path = C:UsersHachleyDownloadsArena-tournament.com 3.3.5Arena-tournament.com 3.3.5NOGG When it actually was supposed to be this: Path = C:UsersHachleyDownloadsArena-tournament.com 3.3.5NOGGArena-tournament.com 3.3.5 See the "NOGG" changing places? ![]() Anyway, thanks for your answer Schlumpf, it made me go back to this! Peace MC community!
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