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Content creation => Modelling and Animation => Topic started by: Serifaz on January 20, 2012, 10:45:21 pm
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Hey all... I put together a mdl, (Which I can open in mdlvis).
It has 1 sequence about 6 textures, and a lot of bones.
after converting the mdl to mdx, I put it through MDX to M2
but the client crashes after I specify the first animation.
This is what it says with convert lazy
(http://i104.photobucket.com/albums/m185/Serifas/error-1.png)
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you need dummy model and transfer all meshes(geosets) and bonesanimations to dummy
I call this process "Rebuild"
In the Mjollna tutor it is mentioned.
There is an alternative option to get rid of 0x8:
My method: Double vertices Triangles in the model
Inico method: Add Geoset anim on each Geoset (Mesh)
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what do you meen a dummy model? as in a template model to build off of ... and if so should I just grab the one from the tutorial on non animated models?
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what do you meen a dummy model? as in a template model to build off of ... and if so should I just grab the one from the tutorial on non animated models?
Dummy model - this is Fully clean. Mdl model, it is removed from all the possible information that might interfere with conversion to m2
To do this, move the Ctrl + C | Ctrl + v his model on the dummy, if you want to move the skeleton, this is done via notepad from MDL format (bones section)
Animations are also transferred manually via notepad
Get rid of (Memory could not be "read") may be including this:
There is an alternative option to get rid of 0x8:
My method: Double vertices Triangles in the model
Inico method: Add Geoset anim on each Geoset (Mesh)
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can you double the vertices within mdlvis or should I do it in 3dsmax?
also how would I do this in either or I am not very familiar with the programs I'm just learning
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can you double the vertices within mdlvis or should I do it in 3dsmax?
also how would I do this in either or I am not very familiar with the programs I'm just learning
in MDLvis only i think. (in 3dsmax most likely not)
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in mdlvis:
Ctrl +a (target all vertices) Ctrl +c (copy) Ctrl +v (paste) and "C" (Compress all vertices in a point = invisible), In 70% of re-conversion of such a model, the error disappears.
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ok I did what you said and I tried loading the m2 into pymodel editor but Im getting o0 error
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ok I did what you said and I tried loading the m2 into pymodel editor but Im getting o0 error
Yes, this error means that model was converted is incorrect. (with errors).
The problem is that the information in. Skin and. M2 does not correspond to each other. How to fix it? I do not know. But I know how to avoid this problem when converting.
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I have already mentioned the "Rebuild" - this method should be guaranteed (in 95% of cases) to deliver on the "Oo" error.
That the model can cause a "Oo" error?
Tvertices
Bone bindings (to mesh)
Animations (in the range 0-3333 frames)
For all the time when I worked in MDLvis, I could not track specific manifestations of this bug, so there is no effective way to get rid of it without "Rebuild"
I advise you to save the model only in. Mdl
MDX to m2 working including with MDL (mdl to m2)
If you convert mdx to m2 in model there are errors, they are converted with the model (Oo bug)
If you convert mdl to m2, and in model have errors. - Converter will give an error (memory could not be "read")