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Author Topic: [SOLVED] [QUESTION] Highlighted chunks when raising/lowering  (Read 1485 times)

Lillefar

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Hi just started using Noggit SDL 1.2, it works fine but there's an annoying thing that all the chunks that are affected when raising/lowering ground get highlighted. I would really like to turn it off, and I have searched everywhere and checked the keybindings and settings in noggit but there seems to be no way to do it.

I don't even know if they are supposed to be highlighted or if it's just something wrong with my noggit, so I provided a screenshot:

i. imgur. com/ SJui7I3.jpg

remove the spaces between the dots and the slash, it's my first post so can't post links apparently.
« Last Edit: April 30, 2013, 01:32:14 pm by Admin »

Steff

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #1 on: April 23, 2013, 10:02:37 pm »
What source ADT do you use. The lightend up version is the right stat. The ADT have bad normals and calcualte them new if you work on the adt.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Lillefar

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #2 on: April 23, 2013, 10:11:44 pm »
I've made my own wdt and adts with taliis. Hmm ok so it's nothing to worry about then? Is there any way to turn the graphic off, have tried saving the map and reopening it but everything's still highlighted..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #3 on: April 23, 2013, 10:40:38 pm »
Afaik it is nothing realy bad. Try to set your brush radius of raise/lower tool to a high value and the speed down to 0 and go over the adts with shift+left mouse.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Lillefar

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #4 on: April 23, 2013, 11:02:06 pm »
Hmm okay, now I have another problem though, nothing shows up when I teleport to the map ingame :@ Just flat ground with the texture I selected, but no mountains/doodads or whatever :( Any idea what's wrong?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Jøk3r

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #5 on: April 24, 2013, 12:14:03 am »
At that point it may be useful to know what you where doing.
I assume you made some changes in noggit. You have to pack the edited files into a mpq with the correct structer. For example inside of patch-4.MPQ (your custom patch) it has to be "worldmapsyourmapnamehereadts" And if you are using a custom map the wdt has to be in that folder too. ( And the map.dbc has to be in the mpq too)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
I don't like Noggit... I LOVE it :D
If you have any question about Noggit, feel free to contact me. I will give my best to help you (:

Lillefar

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #6 on: April 24, 2013, 03:35:48 pm »
Yeah I have a custom patch with the maps files and dbc file in, and a worldmapsmymap folder in my wow dir with the wdt and adts in.. The maps loads fine in wow and I can port to it and it even has the texture that I added to the adt, but it's just a flat big surface :o

Edit: I didn't repack the maps files after I edited them though, I'll try that

Edit 2: It seems to be a problem with from where noggit loads the maps, I tried moving the world folder from my wow dir, and noggit still loads the map just the way I left it, so apparently it doesn't load from that folder and I don't even need it at all it seems. Then I checked the MPQ, moved it from the wow dir, but then the map doesn't even show up in the continent menu in noggit, so I need the MPQ to load the map into noggit. And then I found the project folder in the noggit dir, and in it there was a worldmapsmymap folder from which my noggit loads the wdt and adts apparently, so gonna try and pack those files into my MPQ instead.

Edit 3: Yep, apparently when I save the map in noggit, it saves the adts to the project folder, so I just had to pack those into the MPQ and it loads in wow fine too :) But now there's something else lol, back to the highlight thing, the tiles are actually lighter within wow itself :S So when they were highlighted in noggit they actually changed color... I tried to change the opacity of the texture in noggit but it doesn't work, any ideas?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Dracbane

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #7 on: April 24, 2013, 04:25:59 pm »
This is just a part of the SDL I have learned to work around.  It only does it to the base texture from what I have seen so just raise/lower at 0 with a super large brush when you first create a map.  Just plan the base texture with this in mind.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] Highlighted chunks when raising/lowering grou
« Reply #8 on: April 25, 2013, 12:53:28 pm »
You should do the starting tutorial.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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