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Content creation => Modelling and Animation => Topic started by: mrAnomalyy on July 19, 2015, 02:40:40 pm

Title: [QUESTION] Cinema 4D Polygons
Post by: mrAnomalyy on July 19, 2015, 02:40:40 pm
Guys, how to increase polygons on model? I've exported OBJ from WoW Model Viewer 5 beta, so after turn on Ambient Occlusion, i have some "bad" shadows on model. I tried google, but useless. Somebody said about NURBS, but i not see it's on panels...
p.s.s. Polygon Reduction don't work.

p.s. sorry for my English. :x

Screens:
without Ambient Occlusion
[spoiler:257gqnwx][attachment=2:257gqnwx]m026.jpg[/attachment:257gqnwx][/spoiler:257gqnwx]
With Ambient Occlusion
[spoiler:257gqnwx][attachment=1:257gqnwx]ready.jpg[/attachment:257gqnwx][/spoiler:257gqnwx]
My polygons:
[spoiler:257gqnwx][attachment=0:257gqnwx]sirus.png[/attachment:257gqnwx][/spoiler:257gqnwx]
Title: Re: [QUESTION] Cinema 4D Polygons
Post by: Alastor on July 19, 2015, 02:47:33 pm
That looks more like when you dont remove doubles because Faces arent conencted to each other


but i cant help you cuz i have no idea how to control C4D i just know that problem from Blender
Title: Re: [QUESTION] Cinema 4D Polygons
Post by: mrAnomalyy on July 20, 2015, 04:53:49 pm
You not understand me. I'm just need more polygons at body zone.

Question still open.
Title: Re: [QUESTION] Cinema 4D Polygons
Post by: phantomx on July 20, 2015, 05:03:00 pm
Did you phong the model?

I can't see the full tag list of what's on the model so yeah probably didn't phong it so just go ahead and do that and you should be fine.
Title: Re: [QUESTION] Cinema 4D Polygons
Post by: inico on July 20, 2015, 08:14:43 pm
Yes, that happened to me before. As you can see your geometry is messed up even before applying the ambient occlusion. WowModelViewer unwelds all vertices when exporting as OBJ. This is what causes that faceted effect. Simply weld all vertices and smooth the normals. I tested it in Blender and 3dsmax and works, sadly i have never used Cinema4D before, so i don't know how to do that there.

(http://i.imgur.com/6YmZHhV.jpg)

Ambient Occlusion should work fine if the model normals are properly smooth, you don't need to increase the polygon count. Also if you want to increase the polygon count on a model full of triangles it can lead to worse results.