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Messages - nrj45

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1
Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)
« on: April 27, 2014, 02:53:28 pm »
Thanks for release !

2
"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a
« on: April 23, 2014, 02:54:13 pm »
Thank you very much, very helpful!

3
"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a
« on: April 23, 2014, 12:21:40 pm »
downloaded the alpha version wod 18164 attempts to retrieve files via WoD_Extractor but I did not get installed windows 8.1 help how to extract files, do everything according to the instructions and freezes on the last file of listfile

4
"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a
« on: April 22, 2014, 03:12:45 pm »
please tell me where you can download a patch for 3.3.5 with the models?

5
Modelling and Animation / Re: [PROJECT] Wings shoulders
« on: October 28, 2013, 09:56:26 pm »
Here, too, I was trying to create the wings, but the animation is nothing I can figure out how to do it, who can tell?




6
Showoff - what you are working on / Re: [SHOWOFF] New object wow
« on: October 25, 2013, 08:47:44 am »
Yes, it is. model took the game S.T.A.L.K.E.R

7
Showoff - what you are working on / [SHOWOFF] New object wow
« on: October 25, 2013, 12:07:21 am »
Hello everyone.
I present to you a small collection of objects transferred:
http://youtu.be/wZaYrlKbbOs

8
Noggit / Re: Does not save the wmo to adt
« on: October 21, 2013, 01:25:29 pm »
Not quite sure what I need to do?

9
Noggit / Re: I need some help
« on: October 21, 2013, 09:55:35 am »
You need to edit the file wdt where you can select the desired squares, edit, or create a new wdt taliis

10
Miscellaneous / Re: [HELP]Texture mapping
« on: October 21, 2013, 08:23:23 am »
Thanks already figured out, now the problem is drugmom, these models are not saved on adt adding a noggit:
viewtopic.php?f=48&t=6454

11
Noggit / Re: Does not save the wmo to adt
« on: October 21, 2013, 08:19:37 am »
After I looked at the model in modelwiever I can not import them into noggit, here shown in the video:
http://youtu.be/DsMuRrKj374

12
Noggit / Re: Does not save the wmo to adt
« on: October 20, 2013, 11:23:47 pm »

13
Noggit / Re: Does not save the wmo to adt
« on: October 20, 2013, 10:57:12 pm »
yes, they are in the patch-5.mpq

14
Noggit / Does not save the wmo to adt
« on: October 20, 2013, 09:25:40 pm »
Maybe you can tell, I'm doing the right thing put their models in noggit but when push save save current or save all the file is not saved as if I it did not do anything, but if for example I paint the land or raise the land is retained all but my models?


15
Resources and Tools / Re: [TOOL] 3ds/OBJ to WMO
« on: October 20, 2013, 03:05:17 pm »
Help please, what's the problem I do not understand, here's a log of conversion:

OBJ_import.log:
C:/Users/Admin/Desktop/New models/caffediner/Diner Restaurant/Diner Restaurant/Diner_Restaurant.obj loaded.
1: unknown data (#, # Blender v2.68 (sub 0) OBJ File: '')
2: unknown data (#, # http://www.blender.org)
3: MATERIAL LIBRARY Diner_Restaurant.mtl required (path : C:/Users/Admin/Desktop/New models/caffediner/Diner Restaurant/Diner Restaurant/Diner_Restaurant.mtl)
4: OBJECT #0 called Diner_Restau
10419: the following faces use the material mh_dinerdetm
10420: unknown data (s, s off)
10528: the following faces use the material mh_dumbodinn
10807: the following faces use the material ks_dinermet
10814: the following faces use the material diner_doordi
10885: the following faces use the material alumoxalumox
11070: the following faces use the material dinersigndin
14075: the following faces use the material ks_dinermet1

OBJ_mtllib_import.log:
4: MATERIAL #0 : alumoxalumox
5: shininess (unused) = 92.1569
6: ambient color parsed
7: diffuse color parsed
8: specular color (unused) parsed
12: texture path : Texturealumoxalumox.png
14: MATERIAL #1 : diner_doordi
15: shininess (unused) = 92.1569
16: ambient color parsed
17: diffuse color parsed
18: specular color (unused) parsed
22: texture path : Texturediner_doordi.png
24: MATERIAL #2 : dinersigndin
25: shininess (unused) = 92.1569
26: ambient color parsed
27: diffuse color parsed
28: specular color (unused) parsed
32: texture path : Texturedinersigndin.png
34: MATERIAL #3 : ks_dinermet
35: shininess (unused) = 92.1569
36: ambient color parsed
37: diffuse color parsed
38: specular color (unused) parsed
42: texture path : Textureks_dinermet.png
44: MATERIAL #4 : ks_dinermet1
45: shininess (unused) = 92.1569
46: ambient color parsed
47: diffuse color parsed
48: specular color (unused) parsed
52: texture path : Textureks_dinermet1.png
54: MATERIAL #5 : mh_dinerdetm
55: shininess (unused) = 92.1569
56: ambient color parsed
57: diffuse color parsed
58: specular color (unused) parsed
62: texture path : Texturemh_dinerdetm.png
64: MATERIAL #6 : mh_dumbodinn
65: shininess (unused) = 92.1569
66: ambient color parsed
67: diffuse color parsed
68: specular color (unused) parsed
72: texture path : Texturemh_dumbodinn.png


Blender:



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