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Featured => Noggit => Topic started by: Mokrim on December 12, 2011, 08:42:12 pm
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Right. I'm working on worldedit for a server I'm at. I'm currently annoyed by this and I have a question.
It's possible to spawn wet_inn.wmo on a upraised land? Like.. a hill? I'm currently doing that and trying to block out clipping by the ground due to the ground upraised/interfering with the WMO. There is a way to avoid that without destroying the landscape itself and keep the inn unclipped/bugged with grounds?
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Apologies for double post, but I also have a problem.
I'm trying to spawn a dwarven-styled WOTLK in the Noggit, however when I save it+close it, it just disappears! Why it is doing this?
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Apologies for double post, but I also have a problem.
I'm trying to spawn a dwarven-styled WOTLK in the Noggit, however when I save it+close it, it just disappears! Why it is doing this?
The first post I'm not really sure about, but this I believe I can answer you on. Problem is that if you put it on a boarder between 2 ADTs and you save, Noggit "thinks" it belongs to the ADT next to it, and therefore its not saved. Save both ADTs. if that's not the case, I believe you have a corrupt ADT somehow :S
Thanks
Keta
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Apologies for double post, but I also have a problem.
I'm trying to spawn a dwarven-styled WOTLK in the Noggit, however when I save it+close it, it just disappears! Why it is doing this?
The first post I'm not really sure about, but this I believe I can answer you on. Problem is that if you put it on a boarder between 2 ADTs and you save, Noggit "thinks" it belongs to the ADT next to it, and therefore its not saved. Save both ADTs. if that's not the case, I believe you have a corrupt ADT somehow :S
Thanks
Keta
I'm afraid I'm not pro Noggit-user. Just a beginner, learning. What exactly 'boarder'? You mean for instance, the ADT confuses the Noggit that the WMO I spawned isn't there? If it is corrupted, what I should do to fix that problem?
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Apologies for double post, but I also have a problem.
I'm trying to spawn a dwarven-styled WOTLK in the Noggit, however when I save it+close it, it just disappears! Why it is doing this?
The first post I'm not really sure about, but this I believe I can answer you on. Problem is that if you put it on a boarder between 2 ADTs and you save, Noggit "thinks" it belongs to the ADT next to it, and therefore its not saved. Save both ADTs. if that's not the case, I believe you have a corrupt ADT somehow :S
Thanks
Keta
I'm afraid I'm not pro Noggit-user. Just a beginner, learning. What exactly 'boarder'? You mean for instance, the ADT confuses the Noggit that the WMO I spawned isn't there? If it is corrupted, what I should do to fix that problem?
http://en.wikipedia.org/wiki/Border (http://en.wikipedia.org/wiki/Border" onclick="window.open(this.href);return false;)
ADTs are tiles. The world is in tiles. Therefore there are borders between them.
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Ahh, I see it! It's too big, it streches over two titles. I tried scaling it, actually but the wiki didn't really help me out on it. It was something about +and but I couldn't?
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Again, sorry about dem doubleposts ( And that this post looks better on Modcraft than dem bots posts)
ANYWAY: I have two issues, hopefully you might can help me ( Since I'm dead-tired and should go bed like now)
1. I think I have corrupted ADT/whatever that causes my landscape to have dark patches+water disappears in Loch Modan. How I do fix this? Just apply 'minor changes' to these tiles or?
2. I'm trying to apply a paint to Wetlands however some of tiles prevent me from doing so, how I do fix this?
Thanks for your awesome helps so far! Love this community. ^w^
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1. Noggit just dont save water in the moment. Perhaps you have images of your dark patches.
2. This is a basic wow limitation. You can only have 4 Texture layers on a single chunk ( the red squares on an adt if you have F7 lines on). So you have to plan exactly what you want to do before you start texturing.
Join the beta and try if this will work better for you (i will :) )
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1. Noggit just dont save water in the moment. Perhaps you have images of your dark patches.
2. This is a basic wow limitation. You can only have 4 Texture layers on a single chunk ( the red squares on an adt if you have F7 lines on). So you have to plan exactly what you want to do before you start texturing.
Join the beta and try if this will work better for you (i will :) )
I already have the beta access. It's not the water, that it is *MISSING* from in-game until up to the damn of Loch Modan. And here's a example of 'dark' patch I have just about almost everywhere in Loch Modan:
(http://i877.photobucket.com/albums/ab337/CharoumEden/Wow2011-12-1319-52-38-84.jpg)
Also, referring to land texture- It's possible to make the entire land texture into single snow landscape? Because that what I want to do. >.>[/color]