Forum > FuTa
[TOOL] FuTa - Adt file manipulation
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Steff:
Ok first test.
1. Why the hell green??? :) Use a grayscale. Every filter in Fhotoshop creats grayscale images. It should look like this. Also you see the alpha better in dis stlye. Range form full white 255 255 255 to full black 0 0 0.
And for the Heightmap you MUST use 16 Bit Grayscale to get more steps.
2. If you open a file and want to load an other you need to close the app. 3. You should store the last opend folder. Els we msut everytime locate again and again to the project folder if we want to do work on many files. 4. We should also be able to import and export only the selected on. 5. How is it if a layers is switched on one chunk? So gras and dirt is swaped? 6. If you export he use not the folder you have selected but the folder that contains this selected one.
And thanks that you spend time in this. If it all work it will speed up creation much :)
Steff:
So tested it now and for me its not working :(
1. Clear all textures on an ADT 2. Add my 3 textures to the adt (dirt baselayer, Rock layer 0, WinterGrasp Gras Layer 1, Layer 2 Empty for later use) 3. Export the images. 4. Add in photohsop some rock alpha on layer 0
5. Import the Layer in FuTa 6. Save the ADT 7. Load in Noggit3
Only some chunks where imported and i got lines inside the imported alpha map. Also if i export i got sometimes a shutter effect if i open in FuTa.
This was just painted over all chunks to get texture on them.
Hanfer:
looks like an offset bug while importing.....ok thx for testing, since its a alphamap i thought reding the alphavalues of an pic should be enough, but a switch to grayscale should be no problem
steff could u send me the images u imported (after editing n stuff) and if possbile the tested adt?
@heightmap: im not quite sure about the 16bit thing, atm i store raw data for maximum range
Steff:
As long i can edit it with photoshop :)
Hanfer:
corrected windows download link
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