Forum > Development and Presentation
World of Warcraft [Ashbringer] Expansion.
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Tigurius:
We're living all in Germany, and Sony Entertainment doesn't allow youtube to display videos with it's music in Germany...
SirFranc:
I'd like to see more about how you are implementing it gameplay-wise (how alliance and horde react to neutral characters, starting zones, expansion concepts perhaps) and most of all i'm curios about wich will be the true graphics (i bet that yellow thing is not the final neutral banner) and how you will do the wisps (or sprites) graphically :D
Btw, i guess you used the guide about how to add races with mangos (i tell that from the french descriptions of "gobelines" and "gangr'orc" I wonder if you made the races GRAPHICALLY neutral or alliance/horde WITH different faction handling (i guess that would be the easiest way) nonetheless good job
Eluo:
Good job!
For all those germanfags: https://youtubeproxy.org/default.aspx?p ... 4OdLCZLnq0
Serifaz:
To give you a little insight into what is happening with the neutral faction...
Horde and Alliance are neutral with the Neutral faction, when you first create the neutral faction character. When you start to gain rep with one faction or the other you obviously lose rep with the other. So say for instance you want to gain rep with the horde you then would lose your rep with alliance and you would become horde, there will be a quest line to reset your rep that will not be repeatable, but a one time quest line were you can recover your neutral faction with both factions to build up rep with whomever you chose.
P.S. That is not the final banner, as you guessed. ;)
Excon:
I used the tutorial for one part and one part only the GlueStrings.lua... We are not using mangos and it is so far off from arcemu. That is the only part I used the tutorial for.
Thank you very much.
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