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[PROJECT] City of Heroes-esque mod anyone?
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MountainLion:
--- Quote from: "MountainLion" ----Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed --- End quote ---
Edited.
Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.
--- Quote from: "Kobiesan" ---I thought of another thing this mod would need. Graveyards don't exist anymore. When you die you get the option to revive at the nearest hospital instead and you don't have to run back to your body. --- End quote ---
Easy.
Kobiesan:
--- Quote from: "MountainLion" --- --- Quote from: "MountainLion" ----Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed --- End quote ---
Edited.
Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.
--- End quote ---
Oh I wasn't thinking of that at all. The speed of the flash is way too fast for a game. In City of Heroes/Champions online super speed (running) is limited to 184% at MAX rank and super speed gradually gets faster the longer you run (up to 184% at max level). See .
MountainLion:
--- Quote from: "Kobiesan" --- --- Quote from: "MountainLion" --- --- Quote from: "MountainLion" ----Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed --- End quote ---
Edited.
Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.
--- End quote ---
Oh I wasn't thinking of that at all. The speed of the flash is way too fast for a game. In City of Heroes/Champions online super speed (running) is limited to 184% at MAX rank and super speed gradually gets faster the longer you run (up to 184% at max level). See . --- End quote ---
Yea, no. The only spells that would be able to stop someone at that speed would be Instant Cast spells and they would have to have too far a reach. Which would be a bit op I think.
p.s. That is Flash speed level 1 or 2 btw
Kobiesan:
--- Quote from: "MountainLion" --- --- Quote from: "Kobiesan" --- --- Quote from: "MountainLion" --- --- Quote from: "MountainLion" ----Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed --- End quote ---
Edited.
Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.
--- End quote ---
Oh I wasn't thinking of that at all. The speed of the flash is way too fast for a game. In City of Heroes/Champions online super speed (running) is limited to 184% at MAX rank and super speed gradually gets faster the longer you run (up to 184% at max level). See . --- End quote ---
Yea, no. The only spells that would be able to stop someone at that speed would be Instant Cast spells and they would have to have too far a reach. Which would be a bit op I think.
p.s. That is Flash speed level 1 or 2 btw --- End quote ---
Well, I don't think it's necessarily a bad thing that you could only stop them unless it was an instant spell because that's pretty much how it works in CoH and WoW already. It might not be as OP as you think because pretty much every player would be travelling quickly in one way or another and as soon as they use a spell or get hit by one the speed becomes slow.
Also, in Champions Online if you get hit by CC while flying you get knocked off but if you enter combat while flying you just fly at walking speed but are able to cast while flying. I believe the same is true for all other travel powers in that they stay toggled in combat but are diminished.
MountainLion:
Mhm :)
So yeah if you have anymore questions feel free to send me a p.m. anytime and good luck with this project!
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