Forum > Noggit

BETA V 120 B 16

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Steff:
Only for Beta tester.
Dont give the files away.
Look at the Bugtraker for known problems.
Please everyone post a report.

- Have you problems to get it running.
- Speed issues spezial with the differen view distance.
- Can you work with it.
- Are the default values ok for you .
- Spelling mistakes.
- Everything you find, also a jep everything works fine for me is ok but not nothing.

Download >>>http://www.file-upload.net/download-3045116/Noggit3_v120_B16.zip.html

Questions and discussion here bugs in the traker.
Please dont post bugs that are already listet in the traker.
Happy testing.

bugtraker/index.php

- model adding.
- new ground modeling modes.
- UI Fixes.
- ADT and model loading in the background in seperate threads.
- ADTs dont unload so you can have a huge area in the ram and so at your fingertips.
- Increased view distance configurable over the config file.
- WDTs get loadet from disk again.
- Fixing of many bugs from the traker.

TheBuG:

--- Quote from: "Steff" ---Hmm.
No replys until now. Is everyone playing cata ;)
--- End quote ---

Actually, I am, however I've taken a look into it, and it seems to work pretty well, it's a bit annoying that we can't move the .WMOs, but apart from that I've seen very few glitches or bugs only, though haven't been able to test it for a long time.

Just wondering about one thing, will we be able to texture in squares rather the circles some day? With an option to switch between square/circle ofcourse.

Steff:
Re download it. WMO moving is fixed.
There is a idea to implement custom brushes.
But it have not the highest priority.

TheBuG:

--- Quote from: "Steff" ---Re download it. WMO moving is fixed.
There is a idea to implement custom brushes.
But it have not the highest priority.
--- End quote ---

Alright, will take a look into it soon, and I really love the fact that it supports custom tilesets now :). Been able to easily import all the cataclysm tilesets!

Herbalism:
Not sure whether this is the right place to report it or if it has already been reported, but here we go.

Using CTRL during flatten/blur mode causes the ground to rise dramatically fast.
Thank you. Best is to make a Ticket in the bugtraker.
You find it top right on the site.
Make an account and creat an ticket. I will look at the problem.

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