Forum > Noggit
BETA V 120 B 16
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Steff:
Only for Beta tester. Dont give the files away. Look at the Bugtraker for known problems. Please everyone post a report.
- Have you problems to get it running. - Speed issues spezial with the differen view distance. - Can you work with it. - Are the default values ok for you . - Spelling mistakes. - Everything you find, also a jep everything works fine for me is ok but not nothing.
Download >>>http://www.file-upload.net/download-3045116/Noggit3_v120_B16.zip.html
Questions and discussion here bugs in the traker. Please dont post bugs that are already listet in the traker. Happy testing.
bugtraker/index.php
- model adding. - new ground modeling modes. - UI Fixes. - ADT and model loading in the background in seperate threads. - ADTs dont unload so you can have a huge area in the ram and so at your fingertips. - Increased view distance configurable over the config file. - WDTs get loadet from disk again. - Fixing of many bugs from the traker.
TheBuG:
--- Quote from: "Steff" ---Hmm. No replys until now. Is everyone playing cata ;) --- End quote ---
Actually, I am, however I've taken a look into it, and it seems to work pretty well, it's a bit annoying that we can't move the .WMOs, but apart from that I've seen very few glitches or bugs only, though haven't been able to test it for a long time.
Just wondering about one thing, will we be able to texture in squares rather the circles some day? With an option to switch between square/circle ofcourse.
Steff:
Re download it. WMO moving is fixed. There is a idea to implement custom brushes. But it have not the highest priority.
TheBuG:
--- Quote from: "Steff" ---Re download it. WMO moving is fixed. There is a idea to implement custom brushes. But it have not the highest priority. --- End quote ---
Alright, will take a look into it soon, and I really love the fact that it supports custom tilesets now :). Been able to easily import all the cataclysm tilesets!
Herbalism:
Not sure whether this is the right place to report it or if it has already been reported, but here we go.
Using CTRL during flatten/blur mode causes the ground to rise dramatically fast. Thank you. Best is to make a Ticket in the bugtraker. You find it top right on the site. Make an account and creat an ticket. I will look at the problem.
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