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[Release] Noggit SDL 3.1021 BETA
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Kaev:
Noggit SDL 3.1021 BETA
Finally Noggit SDL 3.1021 BETA is there! The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers. But here's a approximate changelog:
* Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed. * Steff | Calculate camera height related to terrain height on map load. * Steff | Fix that texture swapper stayed visible if you changed the tool * Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds. * schlumpf | various memory leaks or potential crashes * Valium | Initial support for drawing tablets on Windows. Crashes if you don't have a tablet installed. * Valium | Implemented Blizzard style wireframe. * schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug) * Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate). * Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole. * Adspartan | Set tile as changed when using "swap adt". * Adspartan | prevent m2/wmo selection when using a tool * Adspartan | Fix texture shift ingame * Adspartan | Alphamap loading / saving changes * Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs) * Adspartan | Fix texture shift between noggit and wow client * Adspartan | Fix alphamap loading for uncompressed (2048) * Adspartan | Paste object at the cursor pos if nothing is selected * Adspartan | Vertex shading is now correctly implemented. * Kaev | This should hopefully fix all model bugs when you save your files You can download Noggit SDL 3.1021 with all needed .dll files from here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_a ... 0AaINbzXq0
Have fun and happy modding!
EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!
schlumpf:
Cross reference to MC-Net post: http://www.model-changing.net/forums/to ... -model-bug
Amaroth:
Guys... Guys... GUYS... I already gave up on hope that even major part of those things will ever get fixed. You have surprised me indeed, well done and thanks a lot.
Kaev:
I've fixed a small bug which luckily noone noticed yet. I've also uploaded a archive now with all needed dll files. :)
Kaev:
Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!
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