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[Release] Noggit SDL 3.1021 BETA

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Kaev:


Noggit SDL 3.1021 BETA

Finally Noggit SDL 3.1021 BETA is there!
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.
But here's a approximate changelog:


* Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
* Steff | Calculate camera height related to terrain height on map load.
* Steff | Fix that texture swapper stayed visible if you changed the tool
* Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
* schlumpf | various memory leaks or potential crashes
* Valium | Initial support for drawing tablets on Windows.  Crashes if you don't have a tablet installed.
* Valium | Implemented Blizzard style wireframe.
* schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
* Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
* Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
* Adspartan | Set tile as changed when using "swap adt".
* Adspartan | prevent m2/wmo selection when using a tool
* Adspartan | Fix texture shift ingame
* Adspartan | Alphamap loading / saving changes
* Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs)
* Adspartan | Fix texture shift between noggit and wow client
* Adspartan | Fix alphamap loading for uncompressed (2048)
* Adspartan | Paste object at the cursor pos if nothing is selected
* Adspartan | Vertex shading is now correctly implemented.
* Kaev | This should hopefully fix all model bugs when you save your files
You can download Noggit SDL 3.1021 with all needed .dll files from here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo2_a ... 0AaINbzXq0

Have fun and happy modding!

EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!

schlumpf:
Cross reference to MC-Net post: http://www.model-changing.net/forums/to ... -model-bug

Amaroth:
Guys... Guys... GUYS... I already gave up on hope that even major part of those things will ever get fixed. You have surprised me indeed, well done and thanks a lot.

Kaev:
I've fixed a small bug which luckily noone noticed yet. I've also uploaded a archive now with all needed dll files. :)

Kaev:
Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!

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