Forum > Modelling and Animation

How to edit an existing ribbon?

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Kobiesan:
That helps a lot thanks.

One more question. I tried changing every texture to a different color for fireball but it's still orange and I'm not sure where it's coming from?

inico:

--- Quote from: Kobiesan on December 17, 2017, 09:41:00 pm ---That helps a lot thanks.

One more question. I tried changing every texture to a different color for fireball but it's still orange and I'm not sure where it's coming from?

--- End quote ---

What fireball? I guess it's a particle. In that case open the particles and do this:


(Use any color picker, like the one from MSPaint, Photoshop, Gimp, etc.)

Example:

Kobiesan:
Nice. So I got everything mostly working. Except sometimes the particles will appear as green boxes. I can't seem to tell what causes it to happen, but it'll work normally then I'll log out or something and the particles become green boxes.

schlumpf:
Green boxes are 99% of the time missing textures. You may have misspelled a filename.

Kobiesan:

--- Quote from: schlumpf on December 18, 2017, 10:27:45 am ---Green boxes are 99% of the time missing textures. You may have misspelled a filename.

--- End quote ---

It's weird though. I cast it once and the precast and cast are fine but the missile is a green box, then I cast it again and the missile is fine but the cast is a green box? Then I casted it again and it all worked fine. All of the textures are there.

Do I need to change the struct filename_ModelName as well?

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