Forum > Modelling and Animation
How to edit an existing ribbon?
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Kobiesan:
That helps a lot thanks.
One more question. I tried changing every texture to a different color for fireball but it's still orange and I'm not sure where it's coming from?
inico:
--- Quote from: Kobiesan on December 17, 2017, 09:41:00 pm ---That helps a lot thanks.
One more question. I tried changing every texture to a different color for fireball but it's still orange and I'm not sure where it's coming from?
--- End quote ---
What fireball? I guess it's a particle. In that case open the particles and do this:
(Use any color picker, like the one from MSPaint, Photoshop, Gimp, etc.)
Example:
Kobiesan:
Nice. So I got everything mostly working. Except sometimes the particles will appear as green boxes. I can't seem to tell what causes it to happen, but it'll work normally then I'll log out or something and the particles become green boxes.
schlumpf:
Green boxes are 99% of the time missing textures. You may have misspelled a filename.
Kobiesan:
--- Quote from: schlumpf on December 18, 2017, 10:27:45 am ---Green boxes are 99% of the time missing textures. You may have misspelled a filename.
--- End quote ---
It's weird though. I cast it once and the precast and cast are fine but the missile is a green box, then I cast it again and the missile is fine but the cast is a green box? Then I casted it again and it all worked fine. All of the textures are there.
Do I need to change the struct filename_ModelName as well?
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