Forum > Modelling and Animation

UV Map a new race

<< < (2/2)

detonatorss:

--- Quote from: inico on November 23, 2017, 04:55:14 pm ---The UV must look like this if you want to equip items:

(512x512)

For MoP pandaren and WoD character models:

(512x1024)

You must create a second UV channel with the playable character layout. Once finished, render the texture with the new UV layout:

(In Blender: Render-> Bake-> Textures)

Then, convert the UV channel with the character layout in the main one and apply the texture you just rendered.

--- End quote ---

then how you can put in a "Wotlk Style" the extra visuals from "Wod or Pandaria?"

inico:

--- Quote from: detonatorss on February 01, 2018, 09:15:52 am ---then how you can put in a "Wotlk Style" the extra visuals from "Wod or Pandaria?"
--- End quote ---

Put the extra stuff inside a new texture and use it as a "skin extra" slot tied to the skin color. It's the same method taurens use for their fur and female pandaren use for their hair.
For example, you can put the undead bones in the extra texture since they don't fit anywhere in the character texture. Same goes for the Pandaren tail and sandals.
Since the "skin extra" texture doesn't have a size restriction and doesn't need to be indexed, you can add a lot of details.

Sample:


(Done with my Photoshop action pack)

detonatorss:

--- Quote from: inico on February 03, 2018, 02:23:46 am ---
--- Quote from: detonatorss on February 01, 2018, 09:15:52 am ---then how you can put in a "Wotlk Style" the extra visuals from "Wod or Pandaria?"
--- End quote ---

Put the extra stuff inside a new texture and use it as a "skin extra" slot tied to the skin color. It's the same method taurens use for their fur and female pandaren use for their hair.
For example, you can put the undead bones in the extra texture since they don't fit anywhere in the character texture. Same goes for the Pandaren tail and sandals.
Since the "skin extra" texture doesn't have a size restriction and doesn't need to be indexed, you can add a lot of details.

Sample:


(Done with my Photoshop action pack)

--- End quote ---

But... How i can add an extra texture in blender and in the m2?

Navigation

[0] Message Index

[*] Previous page

Go to full version