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Porting PandarenFemale in wotlk (Hair issue)

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Maniac:
Hey there,

After i solved my last issue i got another.
I spend many hours on finding a solution, but tbh i dont get it.
What is the correct way to give those hairs the Texture?

Picture:
https://gyazo.com/c8a28572f2baa5ec3ac4d436f8ff7801
------------------------------------------------------------------------

Its like the Pandaren got an Extra place for a hair texture as you can see on the picture, and this one seems working fine.
But i cant figure out how the other works. (The one that is shown in white)
Edit:
Seems something to do with the Geosets in (CharHairGeosets.dbc) but i never worked with that, any help?

Greetings.

inico:
The hair fringe is defined by the hair color texture (in 010editor "HairOrBeard (6)").
The hair color is defined by the extra skin color, (in 010editor "TaurenFur ( 8 )") and it's tied to the skin color (when you change the skin color, the hair color changes along with it).
It's similar to how the tauren model works:
Hair Color -> TaurenHorns_02.blp (horn color)
Skin Color -> TaurenMaleSkin00_00.blp (fur color)
Skin Extra -> TaurenMaleSkin00_00_Extra.blp (Hump hair and tail color)

It's defined in "CharSections.dbc". Column 5 is the skin color, and column 6 is the extra texture.

For the pandaren female it should be:
Hair Color -> PandaFemaleHair_00.blp (fringe color)
Skin Color -> PandaFemaleSkin00_00.blp (fur color)
Skin Extra -> PandaFemaleSkinExtra00_00.blp (Hair color)

With the extra skin texture feature you can also hide the tail according to the skin color (just put a transparent texture when you choose a black skin color and the tail will disappear if the tail mesh renderflag is also set to "transparent (1)").

Maniac:

--- Quote from: inico on December 13, 2017, 10:00:11 pm ---The hair fringe is defined by the hair color texture (in 010editor "HairOrBeard (6)").
The hair color is defined by the extra skin color, (in 010editor "TaurenFur ( 8 )") and it's tied to the skin color (when you change the skin color, the hair color changes along with it).
It's similar to how the tauren model works:
Hair Color -> TaurenHorns_02.blp (horn color)
Skin Color -> TaurenMaleSkin00_00.blp (fur color)
Skin Extra -> TaurenMaleSkin00_00_Extra.blp (Hump hair and tail color)

It's defined in "CharSections.dbc". Column 5 is the skin color, and column 6 is the extra texture.

For the pandaren female it should be:
Hair Color -> PandaFemaleHair_00.blp (fringe color)
Skin Color -> PandaFemaleSkin00_00.blp (fur color)
Skin Extra -> PandaFemaleSkinExtra00_00.blp (Hair color)

With the extra skin texture feature you can also hide the tail according to the skin color (just put a transparent texture when you choose a black skin color and the tail will disappear if the tail mesh renderflag is also set to "transparent (1)").

--- End quote ---

Thanks for taking time and helping me out. I worked really long on this issue without getting the solution.
 :-*
This is how it looks now:
https://ibb.co/d8HdEm

You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture):
https://ibb.co/iZufS6

Also there is a missing Texture left (The green one) Im not sure right now what exactly it is, but im taking a look at the modelviewer :)

inico:

--- Quote from: Maniac on December 14, 2017, 08:15:56 pm ---You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture):
https://ibb.co/iZufS6
--- End quote ---

Those green triangles on the head mean that the model exceeds the WotLK polygon limit and some geosets will not show up correctly. Check my tutorial on how to fix it.

White stuff means that a replaceable texture is missing. Green stuff means that a hardcoded texture is missing. The pandaren female only has two of them:
Character\Pandaren\Female\PandarenFemale_Earrings.BLP
Character\Pandaren\Female\PandarenFemale_Tabard.BLP

Maniac:

--- Quote from: inico on December 14, 2017, 08:47:40 pm ---
--- Quote from: Maniac on December 14, 2017, 08:15:56 pm ---You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture):
https://ibb.co/iZufS6
--- End quote ---

Those green triangles on the head mean that the model exceeds the WotLK polygon limit and some geosets will not show up correctly. Check my tutorial on how to fix it.

White stuff means that a replaceable texture is missing. Green stuff means that a hardcoded texture is missing. The pandaren female only has two of them:
Character\Pandaren\Female\PandarenFemale_Earrings.BLP
Character\Pandaren\Female\PandarenFemale_Tabard.BLP

--- End quote ---

Thanks again, im reading me now through your tutorial and fixing that hair issue  ;)
Edit:
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)

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