Forum > Tutorials
[TUTORIAL] Creating non-animated custom M2 with mdlvis
<< < (3/3)
quillerk:
I've done all you wrote to the base model ( without editing it in mdlvis) but i can't see the model in WMV and there is no combolist where i can switch the skin... and no model in game ( no crashes though) what is the problem ?
Mjollna:
I have no precise idea sorry, it can be a lot of things...
- Does the model look ok in mdlvis ?
- Have you re-scaled the model (the "0.02" option when converting to M2) ? If it's too big there's a chance you won't see it ingame even though it's there.
- If you try with the base model I gave, do you see it ingame ? Try comparing the mdl of this model with yours to spot the possible differences, it might help.
junit:
Everything looks OK. No errors from covnverting. But I don't still see the model in noggit. What should i write to tallis. mymodel.mdx or mymodel.m2? I don't know where is the problem.
I tried your models and I have same problems..(collision and noggit)I don't know.
danivane80:
Hi, I have a problem and created a m2 when I put in I do not see the texture noggit bone colors if I see the graph in 3d but in gray, but with your perfect mdx if I see any where they might fail?
Navigation
[0] Message Index
[*] Previous page
|