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[TUTORIAL] Creating non-animated custom M2 with mdlvis

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Mjollna:
Thank you very much for the sticky :)

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If some of you have problems with the mdx not passing conversion, try this archive :
http://gaming.mjollna.org/static/docs/m2_base_model.rar

It looks like zipping/unzipping the file causes some problems to the mdx to m2 converter, but *.rar seems ok.

junit:
I made a box from 4 vertices and tried to import it to wow. But when i did it all programs crash (noggit, wowmodelviewer..etc..)
I think that it's problem in converting. I don't know which id's i must write to convertion (animation id). Or is there still somewhere ConverterMDX_lazy ? I cannot find that.

Mjollna:
The link to the converter "lazy" is at the beginning of the tutorial. Check the second post of the thread :)

junit:
I converted my model (Box) I don't see it in noggit but i see it in game and i can walk trough the box but i used the collision adder.

Mjollna:
Oops forgot to answer yesterday, sorry xD

It's weird that you see your box ingame but not in Noggit... Never had that problem, and I have no idea what it could be if it's the very same file you're trying to display in both programs.

For collision adder, are you using the latest version (not in the first post, read the thread it's on page 2) ?
Are there collisions in the model at all (open it with 010 editor and check with the M2 template, they should be at the end of the file) ?
Have you had any errors/crashes with the collision adder ?

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