Forum > Texturing and 2D Art

Unsymmetrical Textures

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Amaroth:
There are two basic ways how to get texture of a model. One is, that texture is hardcoded, which means, that texture's exact path is in models structure and model is to always use that texture. Thats what all doodads for spawning, WMOs and spell models use.

The second way is that a model can be using texture in its folder shich is just reffered by a relative path. Those relative paths aren't written in model's structure, but are given to game from DBC. Thats how object items and creatures work. It gives one possibility to create dozens of items with the same model with different textures used, however, this simply isn't by default possible for spells or spawnable models (doodads, gameobjects...). Maybe its possible to kinda hack this in some way, I'm not sure, but it definitely doesn't work for spawnable doodads and spells by default, like I already said.

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