Forum > Level Design
lands wont show in noggit!
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JarHead:
Uggh its still not working,
i put all my .adt files and the .wdt in my C:Program FilesWorld of WarcraftDataworldMapsTest
then i created a new folder called DBFilesClient wich is located here
C:Program FilesWorld of WarcraftDBFilesClient
DBFilesClient has the new Map.dbc file in it
So thiis is the .bat fix issue right? since all my files are placed correctly
i tried all the ways u said
JarHead:
Hey i just had a thought.. since i cant fix the .adt files i mass produced what if i created them one by one the hard way, would they not need a fix then? can anyone back me up on this? :lol:
JarHead:
ummm yea so i feel so stupid, i mean.. beyond imagining
i figured out my problem, i moved my offsetfix.bat and my cygwin1.dll in the .adt folder but not my OffsetFix.exe soo i haven't tried noggit yet but its bound to work sorry for wasting your time Sebbo
lol im just happy i can get to designing :ulol: :D
though seriously, i feel rlly stupid :ustupid: :ustupid: :ustupid: :ustupid: :ustupid: :ustupid: :ustupid:
Sebbo:
lol use the offsetfixe only with all 3 files :D
1.) u always need an offsetfix when creating new *.adt files, because new adt files need a new *.wdt file to show WoW where the adt are. And u use the adtadder to creat more adt's, but the begining was always a original WoW *adt file (for example Kalimdor_1_1). So the adt is located in the wdt by name. (_1_1 = the coordinates) when editing the _1_1 to (for example Test_2_2) the adt gets new coordinates. the ground is only locatet at 1_1, so at 2_2 is nothing in noggit. the offsetfix editing the ground at 2_2 to normal (size 0) that is shown in noggit
2.) the folder DBFilesClient is only for noggit to show the new continent or instance. because (i think so) noggit cant read files in an editing mpq
btw congratulation and good luck on ur way to worldbuilding
sry for my english but its late and im very weary
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