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4.x.x. content on wotlk
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Shruik:
Hi folks (hope this word exists :P), today I was thinking about adding the 4.0.3 content (such as textures , models , adt´s etc.) to my 3.3.5 client in order to watch all these regions on my wotlk homeserver and maybe use some interesting models for worldbuilds. Well I´d not manage to make it work... First I just renamed the world.MPQ to patch-7.MPQ and moved it into wotlk´s data archive --> crash Secondly I watched in the MPQ and saw some tex.adt files which I deleted because I thought they would make my wow crashing. It crashed again. Then I wanted to edit one of the adt´s and googled for about 45minutes by testing several programms and reading about 20 pages of google entrys for "opening adt file". It didn´t help. So finally I hope you to have a hint for me: Is it possible to edit the adt files in any way so that I could change their structure to wotlk? Or did you ever make anything like this?
In the hope of some answers Shruik
schlumpf:
Files have changed too much from 3 to 4 in order to just use 4 files in 3. Especially ADTs have been changed a lot. The _tex0.adt files are not crashing WoW but are vital as they contain information needed by the client. The 3.* client just can't read the files correctly.
Hex edit them as there is no editor for 4.*. For 3.* and less use Noggit. A documentation on the file formats can be found at http://madx.dk/wowdev/wiki/index.php?title=ADT (3.*) and http://madx.dk/wowdev/wiki/index.php?title=Cataclysm.
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