Forum > Serverside Modding
Defined Variables in Xsc Engine
(1/1)
Kian:
Hey Guys, here I show you all the defined variables in my lua engine:
--- Code: ---//Nothing global_var(L, "NONE", 0); //Player races global_var(L, "HUMAN", 1); global_var(L, "ORC", 2); global_var(L, "DWARF", 3); global_var(L, "NIGHTELF", 4); global_var(L, "UNDEAD", 5); global_var(L, "TAUREN", 6); global_var(L, "GNOME", 7); global_var(L, "TROLL", 8); global_var(L, "BLOODELF", 10); global_var(L, "DRAENEI", 11); //Player classes global_var(L, "WARRIOR", "Warrior"); global_var(L, "PALADIN", "Paladin"); global_var(L, "HUNTER", "Hunter"); global_var(L, "ROGUE", "Rogue"); global_var(L, "PRIEST", "Priest"); global_var(L, "DEATHKNIGHT", "Death Knight"); global_var(L, "SHAMAN", "Shaman"); global_var(L, "MAGE", "Mage"); global_var(L, "WARLOCK", "Warlock"); global_var(L, "DRUID", "Druid"); //Titles global_var(L, "TITLE_PRIVATE", 1); global_var(L, "TITLE_CORPORAL", 2); global_var(L, "TITLE_SERGEANT", 3); global_var(L, "TITLE_MASTER_SERGEANT", 4); global_var(L, "TITLE_SERGEANT_MAJOR", 5); global_var(L, "TITLE_KNIGHT", 6); global_var(L, "TITLE_KNIGHT_LIEUTENANT", 7); global_var(L, "TITLE_KNIGHT_CAPTAIN", 8); global_var(L, "TITLE_KNIGHT_CHAMPION", 9); global_var(L, "TITLE_LIEUTENANT_COMMANDER", 10); global_var(L, "TITLE_COMMANDER", 11); global_var(L, "TITLE_MARSHAL", 12); global_var(L, "TITLE_FIELD_MARSHAL", 13); global_var(L, "TITLE_GRAND_MARSHAL", 14); global_var(L, "TITLE_SCOUT", 15); global_var(L, "TITLE_GRUNT", 16); global_var(L, "TITLE_HSERGEANT", 17); global_var(L, "TITLE_SENIOR_SERGEANT", 18); global_var(L, "TITLE_FIRST_SERGEANT", 19); global_var(L, "TITLE_STONE_GUARD", 20); global_var(L, "TITLE_BLOOD_GUARD", 21); global_var(L, "TITLE_LEGIONNAIRE", 22); global_var(L, "TITLE_CENTURION", 23); global_var(L, "TITLE_CHAMPION", 24); global_var(L, "TITLE_LIEUTENANT_GENERAL", 25); global_var(L, "TITLE_GENERAL", 26); global_var(L, "TITLE_WARLORD", 27); global_var(L, "TITLE_HIGH_WARLORD", 28); global_var(L, "TITLE_GLADIATOR", 29); global_var(L, "TITLE_DUELIST", 30); global_var(L, "TITLE_RIVAL", 31); global_var(L, "TITLE_CHALLENGER", 32); global_var(L, "TITLE_SCARAB_LORD", 33); global_var(L, "TITLE_CONQUEROR", 34); global_var(L, "TITLE_JUSTICAR", 35); global_var(L, "TITLE_CHAMPION_OF_THE_NAARU", 36); global_var(L, "TITLE_MERCILESS_GLADIATOR", 37); global_var(L, "TITLE_OF_THE_SHATTERED_SUN", 38); global_var(L, "TITLE_HAND_OF_ADAL", 39); global_var(L, "TITLE_VENGEFUL_GLADIATOR", 40); global_var(L, "TITLE_BATTLEMASTER", 41); global_var(L, "TITLE_THE_SEEKER", 42); global_var(L, "TITLE_ELDER", 43); global_var(L, "TITLE_FLAME_WARDEN", 44); global_var(L, "TITLE_FLAME_KEEPER", 45); global_var(L, "TITLE_THE_EXALTED", 46); global_var(L, "TITLE_THE_EXPLORER", 47); global_var(L, "TITLE_THE_DIPLOMAT", 48); global_var(L, "TITLE_BRUTAL_GLADIATOR", 49); global_var(L, "TITLE_ARENA_MASTER", 50); global_var(L, "TITLE_SALTY", 51); global_var(L, "TITLE_CHEF", 52); global_var(L, "TITLE_THE_SUPREME", 53); global_var(L, "TITLE_OF_THE_TEN_STORMS", 54); global_var(L, "TITLE_OF_THE_EMERALD_DREAM", 55); global_var(L, "TITLE_CRUSADER", 56); global_var(L, "TITLE_PROPHET", 57); global_var(L, "TITLE_THE_MALEFIC", 58); global_var(L, "TITLE_STALKER", 59); global_var(L, "TITLE_OF_THE_EBON_BLADE", 60); global_var(L, "TITLE_ARCHMAGE", 61); global_var(L, "TITLE_WARBRINGER", 62); global_var(L, "TITLE_ASSASSIN", 63); global_var(L, "TITLE_GRAND_MASTER_ALCHEMIST", 64); global_var(L, "TITLE_GRAND_MASTER_BLACKSMITH", 65); global_var(L, "TITLE_IRON_CHEF", 66); global_var(L, "TITLE_GRAND_MASTER_ENCHANTER", 67); global_var(L, "TITLE_GRAND_MASTER_ENGINEER", 68); global_var(L, "TITLE_DOCTOR", 69); global_var(L, "TITLE_GRAND_MASTER_ANGLER", 70); global_var(L, "TITLE_GRAND_MASTER_HERBALIST", 71); global_var(L, "TITLE_GRAND_MASTER_SCRIBE", 72); global_var(L, "TITLE_GRAND_MASTER_JEWLCRAFTER", 73); global_var(L, "TITLE_GRAND_MASTER_LETHERWORKER", 74); global_var(L, "TITLE_GRAND_MASTER_MINER", 75); global_var(L, "TITLE_GRAND_MASTER_SKINNER", 76); global_var(L, "TITLE_GRAND_MASTER_TAILOR", 77); global_var(L, "TITLE_OF_QUEL_THALAS", 78); global_var(L, "TITLE_OF_ARGUS", 79); global_var(L, "TITLE_OF_KHAZ_MODAN", 80); global_var(L, "TITLE_OF_GNOMEREGAN", 81); global_var(L, "TITLE_THE_LION_HEARTHED", 82); global_var(L, "TITLE_CHAMPION_OF_ELUNE", 83); global_var(L, "TITLE_HERO_OF_ORGIMMAR", 84); global_var(L, "TITLE_PLAINSRUNNER", 85); global_var(L, "TITLE_OF_THE_DARKSPEARTRIPE", 86); global_var(L, "TITLE_THE_FORSAKEN", 87); global_var(L, "TITLE_THE_MAGIC_SEEKER", 88); global_var(L, "TITLE_TWILIGHT_VANQUISHER", 89); global_var(L, "TITLE_CONQUEROR_OF_NAXXRAMAS", 90); global_var(L, "TITLE_HERO_OF_NORTHREND", 91); global_var(L, "TITLE_THE_HALLOWED", 92); global_var(L, "TITLE_LOREMASTER", 93); global_var(L, "TITLE_OF_THE_ALLIANCE", 94); global_var(L, "TITLE_OF_THE_HORDE", 95); global_var(L, "TITLE_THE_FLAWLESS_VICTOR", 96); global_var(L, "TITLE_CHAMPION_OF_THE_FROZEN_WASTES", 97); global_var(L, "TITLE_AMBASSADOR", 98); global_var(L, "TITLE_THE_ARGENT_CHAMPION", 99); global_var(L, "TITLE_GUARDIAN_OF_CENARIUS", 100); global_var(L, "TITLE_BREWMASTER", 101); global_var(L, "TITLE_MERRYMAKER", 102); global_var(L, "TITLE_THE_LOVE_FOOL", 103); global_var(L, "TITLE_MATRON", 104); global_var(L, "TITLE_PATRON", 105); global_var(L, "TITLE_OBSIDIAN_SLAYER", 106); global_var(L, "TITLE_OF_THE_NIGHTFALL", 107); global_var(L, "TITLE_THE_IMMORTAL", 108); global_var(L, "TITLE_THE_UNDYING", 109); global_var(L, "TITLE_JENKINS", 110); global_var(L, "TITLE_BLOODSAIL_ADMIRAL", 111); global_var(L, "TITLE_INVISIBLE_NAME", 112); //Teams global_var(L, "ALLIANCE", 0); global_var(L, "HORDE", 1); //Emotes global_var(L, "TALK", 1); global_var(L, "BOW", 2); global_var(L, "WAVE", 3); global_var(L, "CHEER", 4); global_var(L, "EXCLAMATION", 5); global_var(L, "QUESTION", 6); global_var(L, "EAT", 7); global_var(L, "DANCE", 10); global_var(L, "LAUGH", 11); global_var(L, "STATE_SLEEP", 12); global_var(L, "STATE_SIT", 13); global_var(L, "RUDE", 14); global_var(L, "ROAR", 15); global_var(L, "KNEEL", 16); global_var(L, "KISS", 17); global_var(L, "CRY", 18); global_var(L, "CHICKEN", 19); global_var(L, "BEG", 20); global_var(L, "APPLAUD", 21); global_var(L, "SHOUT", 22); global_var(L, "FLEX", 23); global_var(L, "SHY", 24); global_var(L, "POINT", 25); global_var(L, "STATE_STAND", 26); global_var(L, "STATE_READYUNARMED", 27); global_var(L, "STATE_WORK", 28); global_var(L, "STATE_POINT", 29); global_var(L, "WOUND", 33); global_var(L, "WOUNDCRITICAL", 34); global_var(L, "ATTACKUNARMED", 35); global_var(L, "ATTACK1H", 36); global_var(L, "ATTACK2HTIGHT", 37); global_var(L, "ATTACK2HLOOSE", 38); global_var(L, "PARRYUNARMED", 39); global_var(L, "PARRYSHIELD", 43); global_var(L, "READYUNARMED", 44); global_var(L, "READY1H", 45); global_var(L, "READYBOW", 48); global_var(L, "SPELLPRECAST", 50); global_var(L, "SPELLCAST", 51); global_var(L, "BATTLEROAR", 53); global_var(L, "SPECIALATTACK1H", 54); global_var(L, "KICK", 60); global_var(L, "ATTACKTHROWN", 61); global_var(L, "STATE_STUN", 64); global_var(L, "STATE_DEAD", 65); global_var(L, "SALUTE", 66); global_var(L, "STATE_KNEEL", 68); global_var(L, "STATE_USESTANDING", 69); global_var(L, "WAVE_NOSHEATHE", 70); global_var(L, "CHEER_NOSHEATHE", 71); global_var(L, "EAT_NOSHEATHE", 92); global_var(L, "STATE_STUN_NOSHEATHE", 93); global_var(L, "SALUTE_NOSHEATH", 113); global_var(L, "STATE_USESTANDING_NOSHEATHE", 133); global_var(L, "LAUGH_NOSHEATHE", 153); global_var(L, "STATE_WORK_NOSHEATHE", 173); global_var(L, "STATE_SPELLPRECAST", 193); global_var(L, "READYRIFLE", 213); global_var(L, "STATE_READYRIFLE", 214); global_var(L, "STATE_WORK_NOSHEATHE_MINING", 233); global_var(L, "STATE_WORK_NOSHEATHE_CHOPWOOD", 234); global_var(L, "LIFTOFF", 254); global_var(L, "YES", 273); global_var(L, "NO", 274); global_var(L, "TRAIN", 275); global_var(L, "LAND", 293); global_var(L, "STATE_AT_EASE", 313); global_var(L, "STATE_READY1H", 333); global_var(L, "STATE_SPELLKNEELSTART", 353); global_var(L, "STATE_SUBMERGED", 373); global_var(L, "SUBMERGE", 374); global_var(L, "STATE_READY2H", 375); global_var(L, "STATE_READYBOW", 376); global_var(L, "MOUNTSPECIAL", 377); global_var(L, "STATE_TALK", 378); global_var(L, "STATE_FISHING", 379); global_var(L, "FISHING", 380); global_var(L, "LOOT", 381); global_var(L, "STATE_WHIRLWIND", 382); global_var(L, "STATE_DROWNED", 383); global_var(L, "STATE_HOLD_BOW", 384); global_var(L, "STATE_HOLD_RIFLE", 385); global_var(L, "STATE_HOLD_THROWN", 386); global_var(L, "DROWN", 387); global_var(L, "STOMP", 388); global_var(L, "ATTACKOFF", 389); global_var(L, "ATTACKOFFPIERCE", 390); global_var(L, "STATE_ROAR", 391); global_var(L, "STATE_LAUGH", 392); global_var(L, "CREATURE_SPECIAL", 393); global_var(L, "JUMPANDRUN", 394); global_var(L, "JUMPEND", 395); global_var(L, "TALK_NOSHEATHE", 396); global_var(L, "POINT_NOSHEATHE", 397); global_var(L, "STATE_CANNIBALIZE", 398); global_var(L, "JUMPSTART", 399); global_var(L, "STATE_DANCESPECIAL", 400); global_var(L, "DANCESPECIAL", 401); global_var(L, "CUSTOMSPELL01", 402); global_var(L, "CUSTOMSPELL02", 403); global_var(L, "CUSTOMSPELL03", 404); global_var(L, "CUSTOMSPELL04", 405); global_var(L, "CUSTOMSPELL05", 406); global_var(L, "CUSTOMSPELL06", 407); global_var(L, "CUSTOMSPELL07", 408); global_var(L, "CUSTOMSPELL08", 409); global_var(L, "CUSTOMSPELL09", 410); global_var(L, "CUSTOMSPELL10", 411); global_var(L, "STATE_EXCLAIM", 412); //Standstates global_var(L, "STANDSTATE_STAND", 0); global_var(L, "STANDSTATE_SIT", 1); global_var(L, "STANDSTATE_SIT_CHAIR", 2); global_var(L, "STANDSTATE_SLEEP", 3); global_var(L, "STANDSTATE_SIT_LOW_CHAIR", 4); global_var(L, "STANDSTATE_SIT_MEDIUM_CHAIR", 5); global_var(L, "STANDSTATE_SIT_HIGH_CHAIR", 6); global_var(L, "STANDSTATE_DEAD", 7); global_var(L, "STANDSTATE_KNEEL", 8); //Quest events global_var(L, "QUEST_EVENT_ON_ACCEPT", 1); global_var(L, "QUEST_EVENT_ON_COMPLETE", 2); global_var(L, "QUEST_EVENT_ON_CANCEL", 3); global_var(L, "QUEST_EVENT_GAMEOBJECT_ACTIVATE", 4); global_var(L, "QUEST_EVENT_ON_CREATURE_KILL", 5); global_var(L, "QUEST_EVENT_ON_EXPLORE_AREA", 6); global_var(L, "QUEST_EVENT_ON_PLAYER_ITEMPICKUP", 7); //Gameobject events global_var(L, "GAMEOBJECT_EVENT_ON_CREATE", 1); global_var(L, "GAMEOBJECT_EVENT_ON_SPAWN", 2); global_var(L, "GAMEOBJECT_EVENT_ON_LOOT_TAKEN", 3); global_var(L, "GAMEOBJECT_EVENT_ON_USE", 4); global_var(L, "GAMEOBJECT_EVENT_AIUPDATE", 5); global_var(L, "GAMEOBJECT_EVENT_ON_DESPAWN", 6); //Creature events global_var(L, "CREATURE_EVENT_ON_ENTER_COMBAT", 1); global_var(L, "CREATURE_EVENT_ON_LEAVE_COMBAT", 2); global_var(L, "CREATURE_EVENT_ON_TARGET_DIED", 3); global_var(L, "CREATURE_EVENT_ON_DIED", 4); global_var(L, "CREATURE_EVENT_ON_TARGET_PARRIED", 5); global_var(L, "CREATURE_EVENT_ON_TARGET_DODGED", 6); global_var(L, "CREATURE_EVENT_ON_TARGET_BLOCKED", 7); global_var(L, "CREATURE_EVENT_ON_TARGET_CRIT_HIT", 8); global_var(L, "CREATURE_EVENT_ON_PARRY", 9); global_var(L, "CREATURE_EVENT_ON_DODGED", 10); global_var(L, "CREATURE_EVENT_ON_BLOCKED", 11); global_var(L, "CREATURE_EVENT_ON_CRIT_HIT", 12); global_var(L, "CREATURE_EVENT_ON_HIT", 13); global_var(L, "CREATURE_EVENT_ON_ASSIST_TARGET_DIED", 14); global_var(L, "CREATURE_EVENT_ON_FEAR", 15); global_var(L, "CREATURE_EVENT_ON_FLEE", 16); global_var(L, "CREATURE_EVENT_ON_CALL_FOR_HELP", 17); global_var(L, "CREATURE_EVENT_ON_LOAD", 18); global_var(L, "CREATURE_EVENT_ON_REACH_WP", 19); global_var(L, "CREATURE_EVENT_ON_LOOT_TAKEN", 20); global_var(L, "CREATURE_EVENT_ON_AIUPDATE", 21); global_var(L, "CREATURE_EVENT_ON_EMOTE", 22); global_var(L, "CREATURE_EVENT_ON_DAMAGE_TAKEN", 23); //Gossip global_var(L, "GOSSIP_EVENT_ON_TALK", 1); global_var(L, "GOSSIP_EVENT_ON_SELECT_OPTION", 2); global_var(L, "GOSSIP_EVENT_ON_END", 3); //Serverhook (not ready) global_var(L, "SERVER_HOOK_NEW_CHARACTER", 1); global_var(L, "SERVER_HOOK_KILL_PLAYER", 2); global_var(L, "SERVER_HOOK_FIRST_ENTER_WORLD", 3); global_var(L, "SERVER_HOOK_ENTER_WORLD", 4); global_var(L, "SERVER_HOOK_GUILD_JOIN", 5); global_var(L, "SERVER_HOOK_DEATH", 6); global_var(L, "SERVER_HOOK_REPOP", 7); global_var(L, "SERVER_HOOK_EMOTE", 8); global_var(L, "SERVER_HOOK_ENTER_COMBAT", 9); global_var(L, "SERVER_HOOK_CAST_SPELL", 10); global_var(L, "SERVER_HOOK_TICK", 11); global_var(L, "SERVER_HOOK_LOGOUT_REQUEST", 12); global_var(L, "SERVER_HOOK_LOGOUT", 13); global_var(L, "SERVER_HOOK_QUEST_ACCEPT", 14); global_var(L, "SERVER_HOOK_ZONE", 15); global_var(L, "SERVER_HOOK_CHAT", 16); global_var(L, "SERVER_HOOK_LOOT", 17); global_var(L, "SERVER_HOOK_GUILD_CREATE", 18); global_var(L, "SERVER_HOOK_ENTER_WORLD_2", 19); global_var(L, "SERVER_HOOK_CHARACTER_CREATE", 20); global_var(L, "SERVER_HOOK_QUEST_CANCELLED", 21); global_var(L, "SERVER_HOOK_QUEST_FINISHED", 22); global_var(L, "SERVER_HOOK_HONORABLE_KILL", 23); global_var(L, "SERVER_HOOK_ARENA_FINISH", 24); global_var(L, "SERVER_HOOK_OBJECTLOOT", 25); global_var(L, "SERVER_HOOK_AREATRIGGER", 26); global_var(L, "SERVER_HOOK_POST_LEVELUP", 27); global_var(L, "SERVER_HOOK_PRE_DIE", 28); global_var(L, "SERVER_HOOK_ADVANCE_SKILLLINE", 29); //Skills global_var(L, "SKILL_FROST", 6); global_var(L, "SKILL_FIRE", 8); global_var(L, "SKILL_ARMS", 26); global_var(L, "SKILL_COMBAT", 38); global_var(L, "SKILL_SUBTLETY", 39); global_var(L, "SKILL_SWORDS", 43); global_var(L, "SKILL_AXES", 44); global_var(L, "SKILL_BOWS", 45); global_var(L, "SKILL_GUNS", 46); global_var(L, "SKILL_BEAST_MASTERY", 50); global_var(L, "SKILL_SURVIVAL", 51); global_var(L, "SKILL_MACES", 54); global_var(L, "SKILL_2H_SWORDS", 55); global_var(L, "SKILL_HOLY", 56); global_var(L, "SKILL_SHADOW_MAGIC", 78); global_var(L, "SKILL_DEFENSE", 95); global_var(L, "SKILL_LANG_COMMON", 98); global_var(L, "SKILL_RACIAL_DWARVEN", 101); global_var(L, "SKILL_LANG_ORCISH", 109); global_var(L, "SKILL_LANG_DWARVEN", 111); global_var(L, "SKILL_LANG_DARNASSIAN", 113); global_var(L, "SKILL_LANG_TAURAHE", 115); global_var(L, "SKILL_DUAL_WIELD", 118); global_var(L, "SKILL_RACIAL_TAUREN", 124); global_var(L, "SKILL_RACIAL_ORC", 125); global_var(L, "SKILL_RACIAL_NIGHT_ELF", 126); global_var(L, "SKILL_FIRST_AID", 129); global_var(L, "SKILL_FERAL_COMBAT", 134); global_var(L, "SKILL_STAVES", 136); global_var(L, "SKILL_LANG_THALASSIAN", 137); global_var(L, "SKILL_LANG_DRACONIC", 138); global_var(L, "SKILL_LANG_DEMON_TONGUE", 139); global_var(L, "SKILL_LANG_TITAN", 140); global_var(L, "SKILL_LANG_OLD_TONGUE", 141); global_var(L, "SKILL_SURVIVAL2", 142); global_var(L, "SKILL_HORSE_RIDING", 148); global_var(L, "SKILL_WOLF_RIDING", 149); global_var(L, "SKILL_TIGER_RIDING", 150); global_var(L, "SKILL_RAM_RIDING", 152); global_var(L, "SKILL_SWIMMING", 155); global_var(L, "SKILL_2H_MACES", 160); global_var(L, "SKILL_UNARMED", 162); global_var(L, "SKILL_MARKSMANSHIP", 163); global_var(L, "SKILL_BLACKSMITHING", 164); global_var(L, "SKILL_LEATHERWORKING", 165); global_var(L, "SKILL_ALCHEMY", 171); global_var(L, "SKILL_2H_AXES", 172); global_var(L, "SKILL_DAGGERS", 173); global_var(L, "SKILL_THROWN", 176); global_var(L, "SKILL_HERBALISM", 182); global_var(L, "SKILL_GENERIC_DND", 183); global_var(L, "SKILL_RETRIBUTION", 184); global_var(L, "SKILL_COOKING", 185); global_var(L, "SKILL_MINING", 186); global_var(L, "SKILL_PET_IMP", 188); global_var(L, "SKILL_PET_FELHUNTER", 189); global_var(L, "SKILL_TAILORING", 197); global_var(L, "SKILL_ENGINEERING", 202); global_var(L, "SKILL_PET_SPIDER", 203); global_var(L, "SKILL_PET_VOIDWALKER", 204); global_var(L, "SKILL_PET_SUCCUBUS", 205); global_var(L, "SKILL_PET_INFERNAL", 206); global_var(L, "SKILL_PET_DOOMGUARD", 207); global_var(L, "SKILL_PET_WOLF", 208); global_var(L, "SKILL_PET_CAT", 209); global_var(L, "SKILL_PET_BEAR", 210); global_var(L, "SKILL_PET_BOAR", 211); global_var(L, "SKILL_PET_CROCOLISK", 212); global_var(L, "SKILL_PET_CARRION_BIRD", 213); global_var(L, "SKILL_PET_CRAB", 214); global_var(L, "SKILL_PET_GORILLA", 215); global_var(L, "SKILL_PET_RAPTOR", 217); global_var(L, "SKILL_PET_TALLSTRIDER", 218); global_var(L, "SKILL_RACIAL_UNDEAD", 220); global_var(L, "SKILL_CROSSBOWS", 226); global_var(L, "SKILL_WANDS", 228); global_var(L, "SKILL_POLEARMS", 229); global_var(L, "SKILL_PET_SCORPID", 236); global_var(L, "SKILL_ARCANE", 237); global_var(L, "SKILL_PET_TURTLE", 251); global_var(L, "SKILL_ASSASSINATION", 253); global_var(L, "SKILL_FURY", 256); global_var(L, "SKILL_PROTECTION", 257); global_var(L, "SKILL_PROTECTION2", 267); global_var(L, "SKILL_PET_GENERIC_HUNTER", 270); global_var(L, "SKILL_PLATE_MAIL", 293); global_var(L, "SKILL_LANG_GNOMISH", 313); global_var(L, "SKILL_LANG_TROLL", 315); global_var(L, "SKILL_ENCHANTING", 333); global_var(L, "SKILL_DEMONOLOGY", 354); global_var(L, "SKILL_AFFLICTION", 355); global_var(L, "SKILL_FISHING", 356); global_var(L, "SKILL_ENHANCEMENT", 373); global_var(L, "SKILL_RESTORATION", 374); global_var(L, "SKILL_ELEMENTAL_COMBAT", 375); global_var(L, "SKILL_SKINNING", 393); global_var(L, "SKILL_MAIL", 413); global_var(L, "SKILL_LEATHER", 414); global_var(L, "SKILL_CLOTH", 415); global_var(L, "SKILL_SHIELD", 433); global_var(L, "SKILL_FIST_WEAPONS", 473); global_var(L, "SKILL_RAPTOR_RIDING", 533); global_var(L, "SKILL_MECHANOSTRIDER_PILOTING", 553); global_var(L, "SKILL_UNDEAD_HORSEMANSHIP", 554); global_var(L, "SKILL_RESTORATION2", 573); global_var(L, "SKILL_BALANCE", 574); global_var(L, "SKILL_DESTRUCTION", 593); global_var(L, "SKILL_HOLY2", 594); global_var(L, "SKILL_DISCIPLINE", 613); global_var(L, "SKILL_LOCKPICKING", 633); global_var(L, "SKILL_PET_BAT", 653); global_var(L, "SKILL_PET_HYENA", 654); global_var(L, "SKILL_PET_BIRD_OF_PREY", 655); global_var(L, "SKILL_PET_WIND_SERPENT", 656); global_var(L, "SKILL_LANG_GUTTERSPEAK", 673); global_var(L, "SKILL_KODO_RIDING", 713); global_var(L, "SKILL_RACIAL_TROLL", 733); global_var(L, "SKILL_RACIAL_GNOME", 753); global_var(L, "SKILL_RACIAL_HUMAN", 754); global_var(L, "SKILL_JEWELCRAFTING", 755); global_var(L, "SKILL_RACIAL_BLOOD_ELF", 756); global_var(L, "SKILL_PET_EVENT_REMOTECONTROL", 758); global_var(L, "SKILL_LANG_DRAENEI", 759); global_var(L, "SKILL_RACIAL_DRAENEI", 760); global_var(L, "SKILL_PET_FELGUARD", 761); global_var(L, "SKILL_RIDING", 762); global_var(L, "SKILL_PET_DRAGONHAWK", 763); global_var(L, "SKILL_PET_NETHER_RAY", 764); global_var(L, "SKILL_PET_SPOREBAT", 765); global_var(L, "SKILL_PET_WARP_STALKER", 766); global_var(L, "SKILL_PET_RAVAGER", 767); global_var(L, "SKILL_PET_SERPENT", 768); global_var(L, "SKILL_INTERNAL", 769); global_var(L, "SKILL_BLOOD", 770); global_var(L, "SKILL_FROST2", 771); global_var(L, "SKILL_UNHOLY", 772); global_var(L, "SKILL_INSCRIPTION", 773); global_var(L, "SKILL_PET_MOTH", 775); global_var(L, "SKILL_RUNEFORGING", 776); global_var(L, "SKILL_MOUNTS", 777); global_var(L, "SKILL_COMPANIONS", 778); global_var(L, "SKILL_PET_EXOTIC_CHIMAERA", 780); global_var(L, "SKILL_PET_EXOTIC_DEVLISAUR", 781); global_var(L, "SKILL_PET_GHOUL", 782); global_var(L, "SKILL_PET_EXOTIC_SILITHID", 783); global_var(L, "SKILL_PET_EXOTIC_WORM", 784); global_var(L, "SKILL_PET_WASP", 785); global_var(L, "SKILL_PET_EXOTIC_RHINO", 786); global_var(L, "SKILL_PET_EXOTIC_CORE_HOUND", 787); global_var(L, "SKILL_PET_EXOTIC_SPIRIT_BEAST", 788); //Chat msg global_var(L, "CHAT_ADDON", -1); global_var(L, "CHAT_SYSTEM", 0); global_var(L, "CHAT_SAY", 1); global_var(L, "CHAT_PARTY", 2); global_var(L, "CHAT_RAID", 3); global_var(L, "CHAT_GUILD", 4); global_var(L, "CHAT_OFFICER", 5); global_var(L, "CHAT_YELL", 6); global_var(L, "CHAT_WHISPER", 7); global_var(L, "CHAT_WHISPER_MOB", 8); global_var(L, "CHAT_WHISPER_INFORM", 9); global_var(L, "CHAT_EMOTE", 10); global_var(L, "CHAT_TEXT_EMOTE", 11); global_var(L, "CHAT_MONSTER_SAY", 12); global_var(L, "CHAT_MONSTER_PARTY", 13); global_var(L, "CHAT_MONSTER_YELL", 14); global_var(L, "CHAT_MONSTER_WHISPER", 15); global_var(L, "CHAT_MONSTER_EMOTE", 16); global_var(L, "CHAT_CHANNEL", 17); global_var(L, "CHAT_CHANNEL_JOIN", 18); global_var(L, "CHAT_CHANNEL_LEAVE", 19); global_var(L, "CHAT_CHANNEL_LIST", 20); global_var(L, "CHAT_CHANNEL_NOTICE", 21); global_var(L, "CHAT_CHANNEL_NOTICE_USER", 22); global_var(L, "CHAT_AFK", 23); global_var(L, "CHAT_DND", 24); global_var(L, "CHAT_IGNORED", 25); global_var(L, "CHAT_SKILL", 26); global_var(L, "CHAT_LOOT", 27); global_var(L, "CHAT_MONEY", 28); global_var(L, "CHAT_OPENING", 29); global_var(L, "CHAT_TRADESKILLS", 30); global_var(L, "CHAT_PET_INFO", 31); global_var(L, "CHAT_COMBAT_MISC_INFO", 32); global_var(L, "CHAT_COMBAT_XP_GAIN", 33); global_var(L, "CHAT_COMBAT_HONOR_GAIN", 34); global_var(L, "CHAT_COMBAT_FACTION_CHANGE", 35); global_var(L, "CHAT_BG_EVENT_NEUTRAL", 36); global_var(L, "CHAT_BG_EVENT_ALLIANCE", 37); global_var(L, "CHAT_BG_EVENT_HORDE", 38); global_var(L, "CHAT_RAID_LEADER", 39); global_var(L, "CHAT_RAID_WARNING", 40); global_var(L, "CHAT_RAID_WARNING_WIDESCREEN", 41); global_var(L, "CHAT_RAID_BOSS_EMOTE", 42); global_var(L, "CHAT_FILTERED", 43); global_var(L, "CHAT_BATTLEGROUND", 44); global_var(L, "CHAT_BATTLEGROUND_LEADER", 45); global_var(L, "CHAT_RESTRICTED", 46); global_var(L, "CHAT_ACHIEVEMENT", 48); global_var(L, "CHAT_GUILD_ACHIEVEMENT", 49); //Random flags global_var(L, "RANDOM_ANY", 0); global_var(L, "RANDOM_IN_SHORTRANGE", 1); global_var(L, "RANDOM_IN_MIDRANGE", 2); global_var(L, "RANDOM_IN_LONGRANGE", 3); global_var(L, "RANDOM_WITH_MANA", 4); global_var(L, "RANDOM_WITH_RAGE", 5); global_var(L, "RANDOM_WITH_ENERGY", 6); global_var(L, "RANDOM_NOT_MAINTANK", 7); global_var(L, "RANDOM_WITH_RUNIC_POWER", 8); //Gossip miscactions global_var(L, "MISCACTION_INVENTORYLIST", 1); global_var(L, "MISCACTION_TRAINERLIST", 2); global_var(L, "MISCACTION_INNKEEPERBIND", 3); global_var(L, "MISCACTION_BANKERLIST", 4); global_var(L, "MISCACTION_BATTLEGROUNDLIST", 5); global_var(L, "MISCACTION_AUCTIONLIST", 6); global_var(L, "MISCACTION_TABARDHELP", 7); global_var(L, "MISCACTION_SPIRITHEALER", 8); //Lifetimekill modes global_var(L, "KILLS_ADD", "add"); global_var(L, "KILLS_DELETE", "del"); global_var(L, "KILLS_SET", "set"); global_var(L, "KILLS_SHOW", "show"); //Power types global_var(L, "POWER_MANA", 1); global_var(L, "POWER_RAGE", 2); global_var(L, "POWER_FOCUS", 3); global_var(L, "POWER_ENERGY", 4); global_var(L, "POWER_RUNIC", 7); --- End code ---
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