Forum > Getting started the WoTtLK tutorial

10 - Add a Full New Map from Scratch

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chyssler:

--- Quote from: "Steff" ---Only the end of the log do not realy help :)
--- End quote ---



Well i just showed the error, but ok here is the full log:

http://pastebin.com/eX4nxwa0

Steff:
You did not, becaus this is the error.

20752 - (ModelManager.cpp:44): [Error] Exception MPQFile: filename empty while loading
20752 - (Model.cpp:44): [Error] Error loading file "ÿÿÿÿÿÿÿÿ". Aborting to load model.
20752 - (Model.cpp:44): [Error] Error loading file "". Aborting to load model.
20753 - (Model.cpp:44): [Error] Error loading file "ÿÿÿÿ". Aborting to load model.
20753 - (Model.cpp:44): [Error] Error loading file "t5f". Aborting to load model.

And it was missing in the first one.

You have somewhere in your adt strange models added or the adt is coruppted.
Use loadinfo and fileinfo to have a look at your adts and clean out the strange modelpathes. Check them from bottom to top how they get loaded in logfile.

20634 - (MapTile.cpp:53): Opening tile 33, 33 ("WorldMapspandalandpandaland_33_33.adt") from disk.
20555 - (MapTile.cpp:53): Opening tile 33, 32 ("WorldMapspandalandpandaland_33_32.adt") from disk.
20460 - (MapTile.cpp:53): Opening tile 33, 31 ("WorldMapspandalandpandaland_33_31.adt") from disk.

And so on.

And USE A BACKUP SYSTEM!!!
Create a private git repo on bitbucket and push your stuff there. And make comits after every edit.

Also why you post this in the tutorial section if you dont use the tutorial structure?

Also have a check at your custom MPQs in noggit. They are often coruppted and can cause noggit to crash. Take them out for a test.

1312 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-5.MPQ
1346 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-7.MPQ
1716 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-d.MPQ
1743 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-f.MPQ
1822 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-j.MPQ
1895 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-n.MPQ
2052 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-v.MPQ
2101 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-x.MPQ
2102 - (MPQ.cpp:47): [Debug] Opened archive F:F DISCDownloadsWow 3.3.5Data/patch-z.MPQ

I have only 1 custom MPQ in my noggit containing all the converted cata to wod models and textures.

wowzhoe:
not good tutorial - ADT tile map cant be exported from Machinima Studio -

2016-04-22 23:07:49,878 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,112 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,116 [1] [ERROR]: Error exporting 'worldmapssuramarsuramar_0_0.adt'. Reason: В экземпляре объекта не задана ссылка на объект.

schlumpf:

--- Quote from: "wowzhoe" ---not good tutorial - ADT tile map cant be exported from Machinima Studio -

2016-04-22 23:07:49,878 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,112 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,116 [1] [ERROR]: Error exporting 'worldmapssuramarsuramar_0_0.adt'. Reason: В экземпляре объекта не задана ссылка на объект.
--- End quote ---
> Suramar

This tutorial sure wasn't written for Legion.

wowzhoe:

--- Quote from: "schlumpf" ---
--- Quote from: "wowzhoe" ---not good tutorial - ADT tile map cant be exported from Machinima Studio -

2016-04-22 23:07:49,878 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,112 [6] [ERROR]: Bitmap-Count 474 doesnt match desired tile-count 256.
2016-04-22 23:07:51,116 [1] [ERROR]: Error exporting 'worldmapssuramarsuramar_0_0.adt'. Reason: В экземпляре объекта не задана ссылка на объект.
--- End quote ---
> Suramar

This tutorial sure wasn't written for Legion.
--- End quote ---

i just called maps no test03,test02,test01 - i am called them suramar, suramar02 and etc.

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